Left 4 Dead 2

Left 4 Dead 2

Killing Floor 2 Dragon's Breath Shotgun (V2)
Näytetään 1–6 / 6
Päivitys: 6.9.2016 klo 18.28

-Flipped normal map
-Materlal adjustments

Päivitys: 21.2.2016 klo 3.49

-Uses proper smoothing groups from Unreal psk
-Added jigglebone data to front sling in view and world model
-Modified IK data; now has a backwards walking animation
-Removed odd arm movement in melee animation
-Modified phong data
-Added separated materials in view model
-Added lightwarp
-Adjusted phong exponent texture

Päivitys: 28.10.2015 klo 23.03

-Major changes & improvements to animations and compiling
--Overhauled animation port to a more streamlined process
--Properly resized reference model
--Moved from a traditional subract-delta compile to a L4D1-style IK-weightlist compile to improve animation blending
--Improved reload start animation
--Removed backwards walk animation (this is due to a bug with the IK chaining)

Päivitys: 2.10.2015 klo 1.03

-Adjusted reload start animation to insert a shell
-Cleaned compiling to remove twitching between reload looping
-Audio tuning

Päivitys: 14.9.2015 klo 12.55

-Reduced snap in reload loop
-Tweaked normal map
-Reduced visual obscurities

Päivitys: 13.9.2015 klo 21.04