Teardown

Teardown

Saki's Entities Spawner
Showing 1-10 of 12 entries
< 1  2 >
Update: 20 Oct @ 2:20pm
by Saki

Update: 20 Oct @ 9:25am
by Saki

v1.2.2

-Fixed bug of data not properly loaded on first start.

Update: 18 Oct @ 4:52pm
by Saki

v1.2.1
-GUI Improved
-Performance improvements
-Bug fixes
-Preview changed

Update: 12 Oct @ 8:22pm
by Saki

v1.2.0
-Added access to option page from main mod menu.
-Added min spawn distance setting.
-Added support for pack spawning with min/max settings.
-Added a setting to automatically start spawn at map startup.
-Added a button to delete all spawned entities.
-Added options to let entities spawn in air, on water or underwater.
-Added UI translations.
-Replaced chunk-based spawning method by radius-based spawning method.
-Removed spawn stop when max spawn entities reached.
-Fixed mod broken after quickload.
-Fixed logic to prevent entities from spawning in camera FOV.

This release was delivered by Geneosis. Thank you!

Update: 10 Oct @ 10:04am
by Saki

v1.1.0

-Now entities can spawn at different heights.

Update: 8 Oct @ 3:00pm
by Saki

v1.0.2

-Fixed bug where some entities spawned in incorrect positions.

Update: 7 Oct @ 11:11am
by Saki

v1.0.1

-Fixed spawn root alignment issues
-Bug fixes

Update: 28 Sep @ 12:18pm
by Saki

v1.0.0

-Release
-Spawning menu added
-Configurations menu added
-Support for multiple mods added
-Bug fixes
-Performance improvements

Update: 12 Sep @ 1:25pm
by Saki

-Bug fixes

Update: 11 Sep @ 7:46pm
by Saki

-No longer an API
-Documentation removed
-Copy of built-in robot showcase removed