Teardown

Teardown

Saki's Entities Spawner
Ergebnisse 1–10 von 12
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Update: 20. Okt. um 14:20
von Saki

Update: 20. Okt. um 9:25
von Saki

v1.2.2

-Fixed bug of data not properly loaded on first start.

Update: 18. Okt. um 16:52
von Saki

v1.2.1
-GUI Improved
-Performance improvements
-Bug fixes
-Preview changed

Update: 12. Okt. um 20:22
von Saki

v1.2.0
-Added access to option page from main mod menu.
-Added min spawn distance setting.
-Added support for pack spawning with min/max settings.
-Added a setting to automatically start spawn at map startup.
-Added a button to delete all spawned entities.
-Added options to let entities spawn in air, on water or underwater.
-Added UI translations.
-Replaced chunk-based spawning method by radius-based spawning method.
-Removed spawn stop when max spawn entities reached.
-Fixed mod broken after quickload.
-Fixed logic to prevent entities from spawning in camera FOV.

This release was delivered by Geneosis. Thank you!

Update: 10. Okt. um 10:04
von Saki

v1.1.0

-Now entities can spawn at different heights.

Update: 8. Okt. um 15:00
von Saki

v1.0.2

-Fixed bug where some entities spawned in incorrect positions.

Update: 7. Okt. um 11:11
von Saki

v1.0.1

-Fixed spawn root alignment issues
-Bug fixes

Update: 28. Sep. um 12:18
von Saki

v1.0.0

-Release
-Spawning menu added
-Configurations menu added
-Support for multiple mods added
-Bug fixes
-Performance improvements

Update: 12. Sep. um 13:25
von Saki

-Bug fixes

Update: 11. Sep. um 19:46
von Saki

-No longer an API
-Documentation removed
-Copy of built-in robot showcase removed