Space Engineers

Space Engineers

Real Solar Systems
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Aggiornamento: 2 nov, 17:49

-Fixed underground zone retrictions to support negative offset.
-Fixed default ambience volume and delay for Default weather preset (was set to 0).
-Fixed SimplexSeedOverride not saving properly for particles.

Aggiornamento: 2 nov, 14:06

-Fix ring normals not loading correctly into Editor
-Fix particles spawning at default positon for one frame on creation
-Add support for negative threshold for RANDOM particle/zone fade

Aggiornamento: 17 ott, 12:18

-Removed duplicate Editor param when editing the SolarPowerModify zone effect.
-Added option to regenerate true body position of Empty Zones ("Recreate Empty Zone").

Aggiornamento: 14 ott, 13:26

-Enabled laser antennas to work between planet zones. Set range to unlimited on the block and connect as normal. Power and line of sight requirements are disabled.

Aggiornamento: 11 ott, 15:17

-Added Firestorm weather effect
-Fixed zone effect scale in Random mode

Aggiornamento: 9 ott, 15:49

-Removed debug prints.

Aggiornamento: 9 ott, 11:55

-Stability updates for zone transition. Possibly reduced subgrid issues.
-Fixed weather override bug.
-Added special objects: Death Star, Majora's Mask moon, and Halo ring.
-Added Death Star laser particle.

Aggiornamento: 21 set, 16:07

-Added "point"-type particles and associated rotation-type.

Aggiornamento: 13 set, 0:39

-Added support for multiple rings.

Aggiornamento: 8 set, 11:26

-Fixed crash caused by SE update.