Stellaris
! Sartek TAP Merger - Ascension Path Fusion
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Mis à jour le : 11 sept. 2024 à 15h08

* Added some checks for Expanded Pops.
* ASCENSION_PATHS> Switched some instances of machine and hive authority to is_machine_empire = yes/no and is_hive_empire = yes/no accordingly (based on Vanilla).
* This mod is now fully compatible with 3.13

Mis à jour le : 22 juin 2024 à 10h24

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Mis à jour le : 13 mai 2024 à 11h53

Updated mod for version 3.12 >
Since All Ascension Paths by Draconas is the only mod actively being developed for ascension path merges, most of the script here assumes that you have that mod active at the very least. The mod is now compatible with the new DLC.

Mis à jour le : 28 nov. 2023 à 7h02

Quickfix (for Stellaris 3.10) >

  • Further adjustments for Ascension Paths, adjusting other vanilla-like features.

Mis à jour le : 28 nov. 2023 à 6h39

Quickfix (for Stellaris 3.10) >

  • Ascension Paths now no longer grant or require any techs.
  • Ascension Paths now require that you unlock more than 1 perk as defined in vanilla.

Mis à jour le : 26 nov. 2023 à 20h32

Version bump for 3.10.*.

Mis à jour le : 19 sept. 2023 à 20h43

Version bump to 3.9.* and added a dependency to the main mod in the descriptor.mod file.

Mis à jour le : 27 juil. 2023 à 5h01

Bug fix - Erased placeholder event. Thanks for the report @everyone

Mis à jour le : 26 juil. 2023 à 21h16

Quickfix V3.1 (for Stellaris 3.8) >

    Sartek Ascension Path Fusion now accounts changes from Electroids Species Pack which overwrites the potential block in the following Ascension Perks:
    • ap_the_flesh_is_weak
    • ap_organo_machine_interfacing
    • ap_synthetic_evolution
    There is more changes in the main mod.

Mis à jour le : 29 mai 2023 à 3h49

Quickfix V3.1 (for Stellaris 3.8) >

  • Fixed missing bracket
Thank you @guywithpups!