Garry's Mod
Clientside Hitreg
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Обновление: 21 май 2023 в 0:00

- use physcollides instead of obb hitboxes for entities with the vphysics solid type
- send actual hitpos for vphysics entities instead of direction of hitpos from the origin because the collision mesh might not be convex
- use the bullet's actual distance for the retrace in case a bullet callback expects the correct Fraction field from the TraceResult table
- print operands of successful tolerance checks with the clhr_printshots cvar
- fixed the gamemode-defined EntityFireBullets hook not being run if it exists

Обновление: 19 май 2023 в 6:55

Initial addon creation.