Garry's Mod
Clientside Hitreg
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Обновление: 7 окт. в 18:20
от wget

fix infinite loop caused by weird addons

Обновление: 14 май в 0:20
от wget

fix null ent error

Обновление: 5 февр. в 4:45
от wget

CTakeDamageInfo:Set/GetWeapon was added in dev branch version 2025.01.15

idk what the implications of this are yet but for now all clhr does with it is preserve its value for client-registered hits (like with the other properties of CTakeDamageInfo)

Обновление: 11 окт. 2023 в 19:25

fixed a lua error that happens when shot target is somehow behind the shooter

Обновление: 26 септ. 2023 в 22:00

- added new hooks CLHR_PreShouldApplyToBullet(ply, data) and CLHR_PostShouldApplyToBullet(ply, trace, dmginfo) for compatibility purposes
- fixed a potential exploit with clhr_subtick that lets cheaters set whatever shootpos they want

Обновление: 26 септ. 2023 в 9:00

- added a new cvar clhr_subtick which simulates subtick hitreg https://youtu.be/rCLgx5wj4zk (please don't use this feature in public servers)
- tried to fix some weird bug with zero-damage arccw weapons

Обновление: 24 май 2023 в 15:40

fixed a lua error that happens when the first ever hit message that the server receives from the client arrived too early

Обновление: 23 май 2023 в 21:30

instead of suppressing the shot entirely, now only disables lag compensation for shots that have a tick count that's lower than the last shot's tick count

Обновление: 23 май 2023 в 21:00

- tolerance checks now take client interp settings into account
- tweaked some clhr_printshots debug messages

Обновление: 22 май 2023 в 9:00

- added a new cvar clhr_nofirebulletsincallback which stops Entity:FireBullets from firing a new bullet when executing the callback function of a client-registered hit
- added an option to set a CLHR_Disabled field in a swep table to disable clientside hitreg for certain weapons
- shotgun hits are now merged into a single net message instead of one for each pellet
- fixed EntityFireBullets hooks with non-string identifiers not being run