RimWorld

RimWorld

MH: Military Tiers
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Update: 1 Feb @ 12:53pm

- Reconfigured M4's inherent ability to be racial based rather than pawn kind based (thanks HAR!)

Update: 23 Dec, 2023 @ 7:06pm

- Added a loadAfter rule to help ensure compatibility with MH:AT is functional. MH:MT should be loaded after MH:AT.

Update: 2 Dec, 2023 @ 2:17pm

- M4 Jellyman can not bleed coolant as it does not have coolant with which to bleed.
- M5 Titan is immune to coolant loss but does still require a massive amount of coolant to sustain itself - keep that sweet sweet petrochemical fountain flowing!
- M4 and M5 units are immune to freezing and overheating. The full power of the Ultratechs in your hands...

Update: 18 Nov, 2023 @ 4:39pm

-M1's can inherently hunt with MH:DR

Update: 27 Oct, 2023 @ 3:20pm

- Minor changes, MH: Drones Reprogrammed compatibility

Update: 8 Sep, 2023 @ 2:16pm

- Backend changes for compatibility with Drones Reprogrammed.

Update: 8 Jul, 2023 @ 6:54am

- Removed dev code that was accidentally included in the previous steam update.

Update: 7 Jul, 2023 @ 3:37pm

- Reduced skill requirements necessary to produce units to bring closer to reasonable values comparative to vanilla.
- Altered mechanical needs to match the new MHC system which allows for more control over specific needs.

Update: 5 Jun, 2023 @ 7:10pm

- Integrated dedicated art assets for the M1-M5 (and the M5's weapons) courtesy of Greensniperhat!
- Tweaked some xml for consistency.

Update: 28 May, 2023 @ 11:06am

- Resource cost to manufacture units has changed, largely just swapping out some steel for some uranium. The M3 had a significant cost reduction.
- New graphics for the M4 added courtesy of 5_Cell!