RimWorld
MH: Military Tiers
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 1 ก.พ. @ 12: 53pm

- Reconfigured M4's inherent ability to be racial based rather than pawn kind based (thanks HAR!)

อัปเดต: 23 ธ.ค. 2023 @ 7: 06pm

- Added a loadAfter rule to help ensure compatibility with MH:AT is functional. MH:MT should be loaded after MH:AT.

อัปเดต: 2 ธ.ค. 2023 @ 2: 17pm

- M4 Jellyman can not bleed coolant as it does not have coolant with which to bleed.
- M5 Titan is immune to coolant loss but does still require a massive amount of coolant to sustain itself - keep that sweet sweet petrochemical fountain flowing!
- M4 and M5 units are immune to freezing and overheating. The full power of the Ultratechs in your hands...

อัปเดต: 18 พ.ย. 2023 @ 4: 39pm

-M1's can inherently hunt with MH:DR

อัปเดต: 27 ต.ค. 2023 @ 3: 20pm

- Minor changes, MH: Drones Reprogrammed compatibility

อัปเดต: 8 ก.ย. 2023 @ 2: 16pm

- Backend changes for compatibility with Drones Reprogrammed.

อัปเดต: 8 ก.ค. 2023 @ 6: 54am

- Removed dev code that was accidentally included in the previous steam update.

อัปเดต: 7 ก.ค. 2023 @ 3: 37pm

- Reduced skill requirements necessary to produce units to bring closer to reasonable values comparative to vanilla.
- Altered mechanical needs to match the new MHC system which allows for more control over specific needs.

อัปเดต: 5 มิ.ย. 2023 @ 7: 10pm

- Integrated dedicated art assets for the M1-M5 (and the M5's weapons) courtesy of Greensniperhat!
- Tweaked some xml for consistency.

อัปเดต: 28 พ.ค. 2023 @ 11: 06am

- Resource cost to manufacture units has changed, largely just swapping out some steel for some uranium. The M3 had a significant cost reduction.
- New graphics for the M4 added courtesy of 5_Cell!