RimWorld
MH: Military Tiers
Exibindo entradas 1–10 de 13
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Atualização: 1 de fev. às 12:53

- Reconfigured M4's inherent ability to be racial based rather than pawn kind based (thanks HAR!)

Atualização: 23/dez./2023 às 19:06

- Added a loadAfter rule to help ensure compatibility with MH:AT is functional. MH:MT should be loaded after MH:AT.

Atualização: 2/dez./2023 às 14:17

- M4 Jellyman can not bleed coolant as it does not have coolant with which to bleed.
- M5 Titan is immune to coolant loss but does still require a massive amount of coolant to sustain itself - keep that sweet sweet petrochemical fountain flowing!
- M4 and M5 units are immune to freezing and overheating. The full power of the Ultratechs in your hands...

Atualização: 18/nov./2023 às 16:39

-M1's can inherently hunt with MH:DR

Atualização: 27/out./2023 às 15:20

- Minor changes, MH: Drones Reprogrammed compatibility

Atualização: 8/set./2023 às 14:16

- Backend changes for compatibility with Drones Reprogrammed.

Atualização: 8/jul./2023 às 6:54

- Removed dev code that was accidentally included in the previous steam update.

Atualização: 7/jul./2023 às 15:37

- Reduced skill requirements necessary to produce units to bring closer to reasonable values comparative to vanilla.
- Altered mechanical needs to match the new MHC system which allows for more control over specific needs.

Atualização: 5/jun./2023 às 19:10

- Integrated dedicated art assets for the M1-M5 (and the M5's weapons) courtesy of Greensniperhat!
- Tweaked some xml for consistency.

Atualização: 28/mai./2023 às 11:06

- Resource cost to manufacture units has changed, largely just swapping out some steel for some uranium. The M3 had a significant cost reduction.
- New graphics for the M4 added courtesy of 5_Cell!