tModLoader

tModLoader

TerraGuardians Mod
Showing 41-50 of 88 entries
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Update: 4 Mar, 2024 @ 9:29pm

Added measures to prevent mod companions from spawning in the world even with mod companions disabled.
Fixed issue where companions would still remain dead after respawning.

Update: 4 Mar, 2024 @ 5:57pm

Companions will now get increased movement speed when using movement increasing accessories.
Potion Sickness and Mana Sickness will no longer count towards valid buff potions companions can use.
=> Oops.
Added Chinese translation to the mod.
=> Thank Philip for that.
=> There's no way I can check the authenticity of the translation, by the way, so do let me know if you see any issue.
Tweaked companions pathfinding, to make them a bit more cautious.
=> I will still need to work on that more.
Added translation support to Alex, Alexander.
Hats will no longer be drawn on companions when they're KO'd.
Hunter Potion now can let you see TerraGuardians around.
=> Will show them as Red if they're hostile, or Green if they're not.
You can no longer quick mount companions when they're executing other behavior.
Fixed slope auto climbing speed of companions.
Added some CompanionBase hooks to allow modders to set wether certain inventory, armors or misc armor slots shouldn't be modified by the player.
Malisha's face should now fit her model.
Companion town npcs will now check if their house is valid before respawning.
Fixed a bug where companion player masking could cause some companions to instantly respawn when shouldn't.
Using tiles like Bewitching Table and Ammo Boxes, which gives a buff that lasts until death of re-entering world, will now apply the same buff for companions following you.
Implemented the Stick Close Combat Tactic:
=> Stick Close will make the companion stay very close to your character, even in combat.
Added a interface which allows you to send items to companions by placing it on their slot:
=> That interface will only appear when managing chests, checking a npc shop or with inventory opened, but no companion selected on the buttons under it.
=> Placing an item in the slot of the corresponding companon head, will send it directly to their inventory, if there is space in it.
Companions will now try to avoid being too close to the Wall of Flesh.
Holding shift and right clicking on the ground will make the leading companion try walking to that place.
The friendship progress change display has been reimplemented on the mod.
=> Now you can see the friendship level progress change in real time, when that happens.
Your companions can now gain friendship progress through travelling with you while at Friendship Level 0.
The Shotgun weapon will now work correctly on companions.
Added support to the Onyx Blaster weapon.
Changed how companions recognize, open and close doors.
=> Companions will now also check for opened doors they pass through when at house buildings. And will auto close them after leaving.
=> Companions will only auto close doors that are in player built houses (Has walls on either side or inside the door).
Companions will no longer visit on awful moments, like blood moon and invasions.
Malisha's tail will now correctly be shaded with the body.

Update: 5 Feb, 2024 @ 8:16pm

Nemesis will no longer have a chance to appear when mod companions are disabled.
Vladimir will now, again, be given as a free reward for playing the mod around Terraria's birthday date.
Added support to Thorium and Calamity Weapon Damages.
=> Companions will recognize them as one of the styles of combat companions can use.
Genderless characters will have their name shown as a light gray color when mentioned.
Implemented some localization support to the mod.
=> That includes a number of interfaces, and partial companions translation support.
=> This will take some time before full support is added.

Update: 29 Jan, 2024 @ 3:03pm

You can now check the skill progress of the Terrarian companions.
Fixed issue where having companions following your character made npcs spawn rate go wild.

Update: 26 Jan, 2024 @ 9:59pm

Irene's Tombstone will no longer have a chance of spawning in the world if you disable mod companions.
Fixed a freeze that happened when you tried to speak with a companion while having 200% UI Zoom.

Update: 26 Jan, 2024 @ 7:10pm

Increased a bit Alexander companion spawn rate, to see if he's more possible to be found.
SubAttack UpdateStatus hook will now run correctly when SubAttack is in use.
Fixed a bug where newly met companions had their default tactic set to Close Range, regardless of their tactic setting.
=> You will need to change their tactic manually in-game.
Added some more monster variants that will be accepted by hunt requests.
Fluffles will no longer try getting on the shoulder of players that are bond-merged with another companion.
Big companions like Vladimir can now use furnitures again, regardless of tiles colliding with their body when trying to.
Fixed companions sleeping positions.
Added unlock notification dialogues to Fluffles.
Terrarian companions can now level up skills too.
Companions will now disregard walls when looking for targets.
Companions will now better search for targets.
Companions will no longer be unable to attack if the max number of npcs is spawned in the world.
Zombie Guardian will no longer use potions when injured.
You are now able to try speaking with the Zombie Guardian again, after the fight.
Changed a few companion dialogue conditions, to trigger when you have a companion in your companions list.
Companions can now make use of miscelaneous equipment slots.
=> You'll probably make more use of the Pet and Light Pet slots, since they're the only ones with use currently.
Added a limit to extra spawns caused by companions, to avoid absurd situations.

Update: 22 Jan, 2024 @ 8:56pm

It's now imposible for modders to set the maximum number of companion followers to negative number.
Defense rate should now affect TerraGuardian companions correctly.
Following companions will no longer cause monsters to despawn when they push them away.
Wrath will now get victims of their Body Slam subattack off their mounted companion.
TerraGuardian companions will now wear the correct types of hat on their head.
Changed the death script that will run when a companion dies.
=> This will avoid the game from saving whenever companions dies, and also avoid crashes related to map saving.
Companions should no longer run their behaviors when dead.
Pulling companions towards your character when they're pulled by the Zombie Guardian will no longer make it harmless.
=> Staring contest? Or did the zombie wanted someone to check their breath?
Companions can now display dyes equipped on them.
=> Their body dye will change based on dye set on their armor slot.
=> Their hat dye will change based on dye set on their head slot.
Companions that sit on other characters lap will now do so when trying to use a chair in use.
Added a hook to companion base infos, which allows setting which companion is that companion partner.
=> This hook actually is planned to be used for bed sharing, but still need testing.
Fixed companions bed placement issues.
=> Sadly, I noticed that Vladimir is unable to use beds for now. I will try fixing that issue.

Update: 19 Jan, 2024 @ 6:22pm

Fluffles can no longer mount on her own shoulders.
Companions will now leave furniture when you ask them to lift you up.
The mod building info class now has more awareness of furnitures inside companion houses.
*- Currently, only a good number of furnitures are recognized by this.
Fluffles will now use the "correct haunting" behavior when she's not met yet.

Update: 17 Jan, 2024 @ 7:02pm

Companions will now check differently if they can revive a companion, instead of using the player revive check too.
Fixed a issue where some companions could still count as activated when being affected by action, after despawning.
Vladimir will no longer disappear when hugging a town npc.
You can no longer abuse of mounting on a companion + asking it to lift your character to fly to the sky.
Enabling God Mode on Journey Mode worlds will now set follower companions Health and Mana to max value too, and make them immune to death.
=> I mean, it's good mode, right?
Vladimir no longer mind carrying the player, so he will do that whenever the player asks, regardless of friendship level.
Whenever Blue recruit companion spawn, the bonfire used as base will be lit.
The mod will now know what equipments and set you are using, instead of using vanity sets also as equipped item.
Companions will now require having extra range off your character before they are pulled while they're in combat.
You can no longer ask Vladimir to carry someone for you, when he's outside of your group.
Fixed player positioning when sharing a chair or a throne with Alexander.
Your character will now mount on Wrath's shoulder.
Added Saving and Loading to Quest Datas.
=> Quest system might end up moving to another mod in the future. If you try making use of it, do know that you might need to update your mod to change it.
Fluffles is now immune to lava.
=> Really, why she was being hurt by it?
Companions will no longer be like "should I revive or should I not" when they're with Wait order up, and they see someone nearby who needs revive.

Update: 10 Jan, 2024 @ 8:00pm

Companions will no longer try to use potions when with potion sickness.
Added a range from boss check to Celeste's Prayer.
Nerfed Zombie Guardian and Wrath boss fight stats.
You can no longer hold a companion face as a lucky amulet when you close inventory while managing their housing.
=> I wanted to apologize for everyone who were having Blue next to their cursor.
Zombie Guardian will now only recover 5% health per bite off a caught character, if the character was caught after failing to talk with him.
Helmets companions cannot use will no longer prevent them from using seasonal headgear.
Zack now seems to be sitting when using a chair, instead of falling off it.
Companions using certain wings like Solar Wing will now be able to climb down platforms.
Hats will no longer be offset on companions.
Added a override to companion base infos, which lets telling if the companion should sit on player lap or vice versa, when using a chair.
=> By default, it will check if the companion mounts on player to tell wether should sit on player lap or not.
Giving mount/dismount order to companions that mount on the player no longer have them speaking like they mounted/dismounted your character.
Blue will no longer lose all her clothing when holding Leopold while standing still.
Leona's Greatsword will now be drawn behind her, when she's using a bench or a throne.
Companions will no longer remain "mounted" on your character when knocked out.
When playing on Journey Mode:
=> The settings for God Mode and Spawn Rate will also affect companions following your character.
Changed the mod player and companion rendering system.
=> Do let me know if you find anything odd with it.
Added a different dialogue option for chatting with companions.
=> That option will be handy if you want to speak with the companions about non technical things, like informations about themselves, world, lore, etc.
=> A number of companions dialogues were moved there.
Alexander and Fluffles rearrives.
You can now ask Vladimir to hug any of your followers.
Malisha will now be more willing to move in to your world right away.
Implemented quest system.
=> I will now need to implement use to it, though.