tModLoader

tModLoader

TerraGuardians Mod
Showing 31-40 of 88 entries
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Update: 31 May, 2024 @ 6:11pm

Companions will now have their direction locked when using melee weapons.
Fixed an error that could happen when a companion tries to speak.
Liebre will now be able to move in to your world even since you recruit him.
Added some more Portuguese Brazil translated text to the mod.
SubAttacks will now take the correct DrawData array when using their Draw method.
=> The general drawdata array can still be accessed by using the PlayerDrawSet argument of the method.
Added new hooks for Companion and CompanionBase, which adds support to Free Dodge, ImmuneTo and ModifyHurt methods.
Added Load and Unload hooks for SubAttacks.
=> Yes, you can now initialize and dispose objects from subattack infos.
Requests and Bounties will now give you exp reward on NExperience mod.
Changed the minimum health characters will have when Knocked Out Cold to 1, instead of 0.
=> Will cause less issues with other mods.
Changed how companions origin are handled, to avoid problems with other mods that use it.
=> That means mods like Terraria Overhaul, Hunt of the Old Gods and Improved Movement Visuals wont have issues anymore.

Update: 25 May, 2024 @ 8:33pm

Fixed the flicker caused when changing selected companion on Companion Selection Interface.
Liebre's plasma and mouth will now be shown when he's visible, instead of the inverse.
Controlling Liebre while unloading souls will no longer cause weird things to happen.
=> Neither you can move companions while in this state now.
Companions will no longer try reviving fallen allies by themselves when you're controlling them.
Fixed issue with certain weapon positions, like guns, when held on companions.

Update: 25 May, 2024 @ 4:18pm

Compressed the request reward to show the item icons instead of their text.
=> You can still see the information of the item by passing the mouse over.
Changed how the Bounty Board rewards are displayed.
Fixed a crash that would happen when checking a companion information on the Companion Selection Interface.

Update: 25 May, 2024 @ 3:19pm

Removed the wordwrapping adjustments based on screen scale, to avoid game freezing.
=> I will still need to investigate why that happens. I recommend playing with UI Scale at 100% to avoid this issue.
The food Minerva offers will now show an icon of the item on their option.

Update: 24 May, 2024 @ 10:13pm

Fixed hat position when Vladimir is on his reviving animation.
Changed the firing position of some weapons used by companions.
Disabled the OnEnterWorld hooks from companions when they spawn.

Update: 24 May, 2024 @ 4:35pm

Fixed a interface crash that could cause due to companions equipping Spore Sac.
Increased the soul count Liebre can carry before delivering them.
Fixed a issue where companions couldn't equip familiar set.
Added a command that lets you set your currently played character as a Debug Mode character.
=> Setting character as a debug mode character will obviously make the mod run in debug mode when playing as it.
=> Once done set character as debug mode, that can no longer be undone.
Changed how you get the clue to unlocking Daphne to involve a lot less rng.
Fixed a issue where dialogue messages that asks you to set the speaker, weren't correctly changing the speaker character.
Reimplemented "Missing" quest.
Invasion requests will now let you know who gave them, once you completed them.
Minerva will now be more likelly to appear.
Increased companions following precision.
=> That should no longer cause a "elastic effect" whenever companions are following you.
Glenn rearrives.
The mod will no longer have issues drawing custom drawn companions if your companion has no body front texture.
Companions shall no longer try using coins as weapons.
Companions will now better respect orders, and no longer try to follow your character when away.
Pathfinder system should no longer try to path find its way outside of the game world.
Companions should now be able to visit your world again after a invasion appeared at least once.
Bounty monsters will no longer spawn inside walls.
Fixed text line break issue on companions dialogues when UI scale is zoomed.

Update: 15 Apr, 2024 @ 8:32pm

Fixed a interface crash that could cause due to companions equipping Spore Sac.

Update: 15 Apr, 2024 @ 6:07pm

Alexander will no longer keep trying to sleuth someone when knocked out.
Chinese translation updated.
Changed companion hitbox update script to fix an issue with Metroid Mod.
Minerva Rearrives.
=> She got some changes on her menu.
Added to CompanionData the CustomUpdate() method hook.
=> That hook will be called whenever the companion is in the player companion list, and their data updates.
Daphne Rearrives.
Modders can now change which requests and rewards could be acquired on the mod.
=> For changing Request types to receive, use RequestContainer.GetRequest to get a request by its id and mod id.
=> => Change the value of "AllowTakingRequest" to false, and that request will never be offered.
=> => Check if the returned Boolean value is true before trying that.
=> For Request Rewards, you can access directly the reward list.
=> => Due to the way it's made, you need to look for the rewards by item id if you want to remove.
=> => Use "AddPossibleReward" from "RequestReward" to add custom reward. That method was available before the update, by the way.
Some hunt requests will now count other monsters as the request target monster.
Fixed issue where Buddy Mode interface wasn't scaling correctly.
Companions inventory interface will no longer show up when checking a mannequin or hat rack.
Changed how request rewards are given:
=> Past Friendship level 7, now the reward grades are ascending.
=> Then:
=> => Starting from Friendship level 7, it was impossible to get no extra item as request reward.
=> Now:
=> => The minimum chance for getting no extra reward from level 7 and ahead is 1%, and the chance lowers with friendship level.
Added new request types:
=> Invasion type requests.
=> => Those request types will have a number of monster spawn around your character, until all the monsters are defeated.
=> Item Gathering type requests.
=> => Those requests will ask you to collect certain items that can be found on the game world.
Fixed friendship heart positioning depending on UI scale.
Asking a companion to lift your character while they're mounted on your character shoulder no longer cause you to take flight.
Fixed a crash that would happen with Wrath when he used Body Slam of Doom and had no target to chase.
Liebre Rearrives.
You can now see tips about Wrath when asking Luna about rumours.

Update: 6 Mar, 2024 @ 3:52pm

Fixed a issue where companions wouldn't have their characters be set as npcs in the world, and would cause duplicate of them to appear if you call them to join your group.

Update: 6 Mar, 2024 @ 1:27pm

Fixed Rococo's body layers drawing. It should be drawing correctly now.
The Hunter Potion no longer affects followers and met companions.