tModLoader

tModLoader

TerraGuardians Mod
758 Comments
なかの31  [author] 3 Oct @ 6:47am 
That's definitely some weird bug. I wonder if happened some mod incompatibility, which somehow got fixed by reinstalling.
Kara9 30 Sep @ 8:13pm 
i know that, but like, when i press E to use the hook, instead of me using the hook, the companion uses, and gets stuck on the place i aimed to use the hook, and i noticed that when he uses the same item i have on the hotbar, and i use the item when i'm close to him, my character not use it and instead the companion use it, well...i kinda fixed it by unistalling both mod and installing again
GlitchSans240 30 Sep @ 7:35pm 
@Big b Then she can join you on your adventures!
GlitchSans240 30 Sep @ 7:34pm 
@Big b Just defeat Queen Bee, and she'll appear in your towns from time to time, iirc.
なかの31  [author] 30 Sep @ 6:43pm 
The companion followers are pulled towards you when they get too far away or get stuck.
In the mod settings, there is a setting that allows changing that to a teleport instead.
Kara9 30 Sep @ 1:35pm 
i'm getting sick and idk what to do, for some reason my companion starts using the hook when i get close to him, and he get stuck, idk what i pressed that made he start doing that-
SoullessMemory 3 Sep @ 12:43pm 
That would be awesome if you did, would gladly add it to my own packs as well so that multiplayer actually feels more fun too.
なかの31  [author] 3 Sep @ 12:30pm 
People have been asking me that for a while. I might end up doing that at some point, but I can't make any promisses.
SoullessMemory 3 Sep @ 12:24pm 
Speaking of multiplayer, do you think you would make a standalone version of the knockout system for it? I honestly would've liked that for it, but I understand if you don't want to.
なかの31  [author] 3 Sep @ 11:29am 
That's in the plan, but to be fair, I kinda fear beginning working on that due ot how the mod works.
Rixk 3 Sep @ 9:25am 
make it compatible with multiplayer please
Big b 26 Aug @ 10:28pm 
so just what is the ghost fox for as i want to help them but do they dissaper after?
SoullessMemory 14 Aug @ 6:58pm 
Ah, ok! Glad to know that's in the works.
Also wow, same typo mistakes XD
なかの31  [author] 14 Aug @ 6:56pm 
That's part of the plan, if you've been wandering.
I plan on adding that in the future.
SoullessMemory 14 Aug @ 6:30pm 
Wandering? the hell? I meant Wondering.
SoullessMemory 14 Aug @ 6:30pm 
Hey just wandering, but, do you think you'll allow generic companions (the terrarian ones) allowed to be edited like the actual player terrarian? Just wondering. I get it if you don't want that though.
なかの31  [author] 30 Jul @ 6:22am 
Only companions from this mod will be prevented to spawn. You will need other mods adding companions if you disable that option.
daniel.hunt3r8 29 Jul @ 11:53pm 
Does, Enable Mod Companions to Spawn effect just TerraGuardian companions or all companions, even ones from other mods?
なかの31  [author] 29 Jul @ 8:42am 
What do you mean by that? If you have problem with the companions brought by this mod, you can disable them on the mod settings, but you will need mods to add other companions to the game.
daniel.hunt3r8 29 Jul @ 2:38am 
Is it possible to disable the spawns of specific companions?
Kestila 27 Jul @ 8:36am 
truth nuke
なかの31  [author] 27 Jul @ 8:34am 
Maybe that's why the Gods are furious, heh.
Kestila 27 Jul @ 6:09am 
awesome mod but I wish it worked with Wrath of the Gods
Hichigo 21 Jul @ 5:02pm 
Cringe
なかの31  [author] 16 Jul @ 4:54am 
Probably, but I have no idea how either works.
Storage terminal, just name wise, let me think that the mod doesn't know who the player character is.
meihed 15 Jul @ 6:38pm 
It's an interesting mod, but unfortunately it doesn't work with the storage terminals and large backpacks of LuoGod Core and Quality of Terraria, which is quite frustrating. I can uninstall "Wrath of the Gods", but these two add-ons really can't be abandoned. Is there any way to make them compatible?
なかの31  [author] 8 Jul @ 9:07am 
Odd. No idea why that would happen, beside I have no idea how that mod works either.
aikanwa 8 Jul @ 7:32am 
After this update, the Auto-Fisher in Quality of Terraria (QoL) mod fails to activate.
なかの31  [author] 25 Jun @ 4:02pm 
Sorry. There are some things I can't actually change on my side, like the companion facing the mouse.
Weinerman 25 Jun @ 3:24pm 
will there ever be an update where overhaul becomes compatible with this mod(yes ive seen the issues with overhaul while playing with the mod..)
なかの31  [author] 20 Jun @ 10:46am 
Ask for rumours to Luna for tips.
CaptainCrazeh 20 Jun @ 9:42am 
Where can Blue's friend Zack be found in a world? What criteria must be met?
なかの31  [author] 17 Jun @ 4:32pm 
Even if disabled them, the mod isn't currently built with multiplayer support, so the KO system would not work well on mp.
shark 17 Jun @ 4:03pm 
can i disable the guardians to have the knock out system in multiplayer?
would be nice to have that
なかの31  [author] 16 Jun @ 10:31am 
You can make an addon mod that modifies that.
Check Gaomon Companion mod in the part of adding a new skin to Blue.
https://github.com/nakano15/gaomonmod1dot4/blob/main/MainMod.cs#L23
https://github.com/nakano15/gaomonmod1dot4/tree/main/CustomSkins/Blue

For sprites, check the mod repository: https://github.com/nakano15/terraguardians

I believe that setting the skin id to 0 is the same as setting as the default body sprite.
CaptainCrazeh 16 Jun @ 9:38am 
But this is a very amazing mod.
CaptainCrazeh 16 Jun @ 9:36am 
Is there a way to edit the companions' sprites? Would I have to decompile the mod to do that? Would love to add a bit of shading to the characters.
The user below me has a skill issue X3
skyreaper02 2 Jun @ 1:58pm 
The mod completely crashes terraria calamity wrath of gods mod
なかの31  [author] 30 May @ 11:12pm 
Not yet. Converting a player character into a companion character can result into issues, including regarding other mods, so better I not try doing that yet.
Xenon 30 May @ 10:35pm 
I would like to know if one can get the chance to create their own companion. Like how you create a normal player.
なかの31  [author] 20 May @ 9:37pm 
If you want to make Terrarian companions, I recommend checking the mod source, for how Michelle's companion is made. I set the variables and overrides naming, or at least most of them, in a way that is easy to know what they do.
Arozoya 20 May @ 9:31pm 
Hey man, I love the mod you made. In fact, I think I've been using it in every game I've played since I bought Terraria and used the TModLoader. I'm trying to create a custom TerraGuardian that looks like a regular Terrarian. I've seen a couple of those mods in the Workshop as extensions to this mod. I hope I don't screw it up. Cheers.

(My English is terrible.):steamhappy:
ChucSon 9 May @ 5:55pm 
ty for response
なかの31  [author] 9 May @ 5:53pm 
I still need to add support to that.
ChucSon 9 May @ 5:50pm 
if u can change companion loadout/equipment, its should be the best
なかの31  [author] 14 Apr @ 12:07pm 
Probably some mod conflict. Checking the modloader logs could help.
N1trometer 14 Apr @ 7:55am 
I notice that this mod, while fun and i really love the guardians, end up crashing my game a lot. Freezing and slowness. but they really made the game fun, wish i could figure out why i freeze a lot.
Talula♡🐮 2 Apr @ 10:12am 
thanks, noted, i dont have that particular mod enabled, so it must be another, thanks for your response, i'll see if i can figure it out any, thanks again :tbphappy:
なかの31  [author] 1 Apr @ 5:27pm 
Some mods might have incompatibilties with this mod. One I know of recently is Stars Above or something. That mod completely breaks custom companions.