tModLoader
TerraGuardians Mod
88개 중 61~70개 표시 중
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업데이트: 2023년 10월 13일 오후 6시 32분

Added Blue and Celeste hat positions.
Malisha is now correctly nocturnal.
Companions will now be less "wide" when detecting holes and walls.

업데이트: 2023년 10월 13일 오후 3시 40분

Ether Portal will no longer spawn when you have Mod Companions disabled.
Ether Portals will also no longer keep respawning after you've met Leona.
Sardine Bounties will now tell you when you've defeated a bounty.
Sardine's Bounty will no longer get angry if you defeat them after the bounty time is over.
Companions leaving to sell items will no longer leave while walking if they were walking previously.
=> They also will teleport away from you if they stay in screen for a few seconds, proceeding in selling the items.
You can no longer call for rescue when knocked out and having a boss alive.
Increased the number of initial companions equipment slots from 10 to 20.
=> That means you can also assign vanity gears for companions you just met.
=> => Yes, you can have Re-Logic as your companions, if you make them.
Added a trick to avoid crashing the game when mod is unable to find personality dialogue.
KO'd companions should no longer bug monsters AI.
Sardine will no longer appear on his recruitment method when you have disabled mod companions.
Modders can now sort starter companions or open a Buddy selection interface based on ModID.
=> For opening Buddy selection window for mod specific companions, placeas argument to the Open method the name of the mod.
Companion interface will now disappear correctly when checking a shop or container.
Messages given by following companions will no longer appear duplicated in the world.
You can now correctly assign companions to houses when your screen is zoomed.
Fixed an issue where the game wasn't recognizing correctly when the player was in The Depths, when using The Depths mod. (Thanks Lion8Cake)
=> That may have also fixed a number of issues with other mods too.
Companions will no longer feel threatened by Cactus outside of Constant worlds.
Pulling rope will now be broken when you ask a companion to let you mount in their shoulder.
It will no longer be hard to drop from platforms while having wings or rocket boots on your companion, if you hold Down and press Jump.
Updated Pack Leader Necklace to reflect how it works on 1.4 version of the mod.
Added a measure to avoid floating items issue.
Idle companions should no longer find drowning in a lake or something a nice place to rest.
Companions will now try to follow you by flying/swiming if they're able to.
Reduced the chance of mod companions appearing when they are disabled from mod settings.
TerraGuardians will now be able to use a good range of vanilla Terraria hats.
=> Most of the hats they can use aren't goggles, and they generally don't cover the entire head. Use that to find out if the companion can wear it.
Malisha rearrived.

업데이트: 2023년 9월 30일 오후 8시 28분

Added Leona's Description and Spawning Tips.
Changed when the mod resets companions final scale value to avoid them inflating into a crash, when another mod gives errors.
Made reviving when being helped by others 3 times faster.
Companions will now get their extra accessory slot when the player has a Demon Heart used.
Changed the horizontal spacing of companions other accessory slots.
Added a hook to FollowLeaderBehavior which allows you to change the distance away from player to pull a companion to your character.
Hooks related to drawing now work on Terrarian companions, but I recommend getting the DrawDatas from drawSet, if you want to alter it.
Fixed some issues regarding Buddy Mode interface.
=> Companions will now be shown correctly in the interface.
=> Companions with custom CompanionData (Like Blue) will no longer crash the interface.
Begun implementing companion Personality;
=> Think of it as a kind of prefab for personality, to ease the job of people adding companion dialogues.
=> Currently, there's only 2 personalities, but only one is in use. It needs to be further developed.
Companions will no longer try going home when you give them control while bond-merged, and it's their going home time.
Fixed incompatibility issues introduced with tModLoader update.

업데이트: 2023년 9월 18일 오전 11시 17분

Version 0.4.3 has been published to Stable (v2023.6) learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
You'll now be able to trigger rescue when a companion you're controlling is knocked out cold.
Companions will no longer keep carrying fallen player when they're lifting the player as they asked.
Fixed a crash that TerraGuardians mod could give when a mod gives errors when loading.
A number of companions got dialogues regarding being room mates of the player active again.
Modders can now add custom companion tips to Luna.
=> Create a class extending "CustomSpawningTip", and override "Message" with the tip text to display, and "Requirement" with the requirement for it to show up.
=> At CompanionSpawningTips class, I've added the method "AddCompanionSpawningTip". Add a instance of that custom tip object to it.
Added missing script for page swapping buttons on the Companion Selection Interface.
=> Yes, you can swap pages now.
Companions Sub Attack System implemented.
=> Sub Attack are extra attacks a companion may have in them, which can be used by themselves, or by player request.
=> Sub Attacks themselves functions quite like a skill specific of that companion. Not all companions may have it.
=> Players on 2P mode will have free access to sub attack selection and usage, as they see fit.
Added a Client setting which allows changing the distance away from player which companions will be pulled towards you.
Companions being pulled towards you will no longer suffer contact damage from npcs and projectiles.
Added the possibility for companion creators to change custom companions body parts offset.
You can now ask companions to follow you ahead or behind, take or avoid combat, in their tactics topic.
Orders system reimplemented.
=> Assign a keybinding of easy access to call it on the control settings.
=> Navigate through the orders list by pressing a numbered key.
=> With that, some actions and functions returned too.
You can no longer use ask Vladimir to hug you while controlling him to take a flight to outterspace.
Increased max number of companion followers from 3 to 5.
=> Yes, you can make your own Gensö Suikoden. You build the castle.
Leona Arrives.

업데이트: 2023년 8월 16일 오후 5시 28분

Version 0.4.2 has been published to Stable (v2023.6) learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Companion you are mounted on will now have full movement control if your character is knocked out while mounted on them.
You can now toggle if you want the Skills system active or not.
=> When inactive, TerraGuardian companions will not only not gain skill exp, but also wont receive benefits from it.
Companions will now better check if where they're wandering to is safe.
Fixed a related to companions moving home, while losing their house.
Removed odd damage calculation factors that were affecting companions when hit by projectiles.
=> That means npcs projectiles should no longer hit companions waaaaaaay harder than should.
Requests will now know if a monster is a variant of another monster, for counting towards completting it.
Vladimir should now be less awkward when following the player, after the player accept his request.
Sardine's Bounty Board that asks you to hunt a target from the underground, will no longer have the chance of asking you to huntdown Stardust Tower enemies.
Companions will no longer try reviving knocked out characters being carried by another companion.

업데이트: 2023년 8월 9일 오전 11시 21분

Version 0.4.1.7 has been published to Stable (v2023.6) learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Changed how companions will check which biome they're at:
=> When following the player, their biome settings will be the same as the followed player.
=> This change will fix a issue where mod biomes had their switch flipping on and off.
Fixed an issue where companions were still receiving fall damage even when they had accessories preventing it.
=> Companions you're mounted on will still, oddily, not receive fall damage. I'll need to investigate this further.
Fixed a problem with companions aiming cursor which caused it to break, when using static projectile weapons.
You can now see your leader companion cursor when with debug mode on.

업데이트: 2023년 8월 7일 오후 3시 22분

Version 0.4.1.6 has been published to Stable (v2023.6) learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Companions will no longer continue reviving someone while using an item.
Fixed an issue where companions drawn behind tiles were causing graphical glitches to the game.
Fixed an issue where companions were being drawn behind interfaces that should display them.

업데이트: 2023년 8월 6일 오전 6시 18분

Version 0.4.1.5 has been published to Stable (v2023.6) learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Companions should no longer get stuck on the ground upon being pulled with you to another companion, after being rescued.
Npcs will no longer mention npcs you haven't met yet.
Added health number back to companion status interface.
Celeste will now pray whenever a invasion is happening.
Fixed an issue where mod localization was broken.
The mod should not use the correct teleporting method when recalling companions with you, when being rescued.
Companions will no longer ignore vertical distancing when trying to revive someone.
The mod now knows about the new way of tracking characters max health and mana progress, and will now correctly save and load that information.
The Companion Selection Interface will be broken for a while, and be unable to show companions sprites.

업데이트: 2023년 7월 31일 오후 3시 24분

Version 0.4.1.4 has been published to Preview (v2023.6) learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
You can no longer invoke grappling hooks when KO'd.
Monsters will no longer chase your character when you're knocked out cold.
Changed a bit how Knocked Out Cold works for player character:
=> You only need to hold the grappling hook key until half the time rescue timer takes.
=> After half the time of rescue time passes, a companion will spend the rest of the time rescuing your character (a message from them will appear).
=> Once the timer ends, you'll appear at the position of the companion that rescued you with your other companions.
Companions will now react upon being revived.
Fixed a bug here companions wouldn't get immunity frames after being protected from an attack.
Companions will now check for where they are actually going instead of direction, when in combat and checking for dangers ahead of them.
TerraGuardian companions no longer get stuck trying to drop down from platforms when having rocket boots like accessory.
Domino is now more willing to move in to your world.
=> I could make a joke about this, but his recruitment dialogues actually hints about him moving in, anyways.
Fixed issue where companions could have troubles dropping down platforms.

업데이트: 2023년 7월 29일 오전 11시 06분

Version 0.4.1.3 has been published to Preview learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Companions will now avoid going through lava when idling, following you or in combat.
=> Their path finding will also know lava is bad.
You can now revive only one knocked out companion at once, when passing the mouse over them.
When passing the mouse over a ko'd companion, a different tooltip will appear.
Companions will no longer freak out when there's lava under a block they're over.
Companions will now go home when a Bloodmoon or Eclipse is happening.
=> Yes, you're not alone in that fight.
TerraGuardian companions will no longer inflate upon death.
=> Yes, odd bug.
The Knock Out and Knock Out Cold stages got changes:
=> Entering Knock Out state, will now correctly try giving half of your character max health as health progress to it.
=> => If even after entering KO state and getting half max health your health value is under or equal to 0, the character will either enter Knocked Out Cold state, or die instantly, depending on what you set in the settings.
=> Some effects and hurt occasions might skip completely the Knocked Out state.
=> => The character will either enter Knocked Out Cold state or die.
=> Characters not immune to lava that enter KO state upon being hurt by it will now die instantly. The same is also valid for fire blocks.
Companions should now behave better in melee combat.
Companions will now be better aware of furnitures they have at home.
=> That means they should look further into what kind of furnitures there is in the place when at home.