tModLoader
TerraGuardians Mod
88개 중 51~60개 표시 중
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업데이트: 2023년 12월 13일 오후 1시 17분
작성자: なかの31

Fixed a softlock when changing subattacks.
Possibly fixed issue with weapon related interfaces on Thorium Mod (Thanks to the devs and players who relied the message).
Changed back when projectile cache updates to avoid summon spamming bug.

업데이트: 2023년 12월 8일 오후 3시 54분
작성자: なかの31

Added 4 companion sub attack slots.
=> Those slots will be used for assigning companions subattacks, so they can be used/toggled manually, or used by the companion AI.
Combat skills should now correctly have their progress increased based on attack type.
Updated Wrath's pre-recruitment dialogues.

업데이트: 2023년 12월 6일 오후 8시 22분
작성자: なかの31

Fixed issuw where the profanity filter option were doing the exact opposite of what it should do.

업데이트: 2023년 12월 6일 오후 7시 14분
작성자: なかの31

Added the missing contributor badge to the mod.
=> Now, companions implemented by request will have their creator name shown.
Fixed issue where the option of enabling mod companions weren't working as intended.

업데이트: 2023년 12월 6일 오후 3시 02분
작성자: なかの31

You can now hide the 2P notification.
=> I wont judge the reasoning why, but wondering why is funny.
Pulling rope will no longer be drawn when its segment is outside of the screen.
Small winged companions will no longer keep jumping when they're on the same height as the player.
Sub Attacks are no longer useable when the companion is Knocked Out.
On Debug dialogue options, removing companion from met companions list will now remove the companion from your group, if they are already.
=> This will not make the companion despawn.
The Companion Selection Interface companion list will no longer show that there's a new page of companions, when there isn't any to show on the other page.
Terrarian companions will spawn with Familiar Outfit if you're playing with MrPlague's Authentic Races mod.
=> That will only happen for companions you haven't met yet.
Added "AddStarterCompanion", "RemoveStarterCompanion" and "ClearStarterCompanions" commands to MainMod.
=> Now you can implement your own custom starter companions, or modify the list.
You can now change the number of companions living in your world from 0 to 50.
Autofire setting now affects controlled companions.
Added some tweaks to the companions update scripts to improve performance.
Wrath rearrives.
=> Because of tweaks on their dialogue, I had to add a profanity filter. You can turn it off on game settings.
Companion Order Interface now closes when leaving world.

업데이트: 2023년 10월 27일 오전 10시 32분
작성자: なかの31

Moved the companions inventory interface when you have Starlight River mod installed.
Reduced the time you need to hug Vladimir for before recruiting him in Expert difficulty and higher.
Zack no longer materialize furnitures when using one.
=> No more Golden Ass Zack.

업데이트: 2023년 10월 22일 오후 7시 23분

Fixed a crash that was caused when the mod tried to draw Alex's sprites.
Changed the way how custom CompanionSpritesContainer is acquired, to no longer require arguments.
Mabel will no longer be shown upside down, and screaming "Aaaaaaaaahhh!!!" when you check her info on guardian selection interface, and she haven't been met in the world yet.

업데이트: 2023년 10월 20일 오후 5시 09분

Modders can now change the animation rectangles of the companions when drawing them.
=> The rectangle variables are located inside the "TgDrawInfoHolder" argument.

업데이트: 2023년 10월 20일 오후 12시 44분

Fixed Luna's hat positioning.
Companions can now be seen wearing hats when under Werewolf or Merfolk buff.
You will now correctly know when the bounty has been killed.
=> Also, the mod will now correctly find out if you have Sardine following you, and he will tell you personally about reporting the bounty to him once you kill the target.
Fixed Leona's sword positioning when countering attack.
The companions interface will no longer show up when refining equipments.
Skins and Outfits system reimplemented:
=> Companions can now have skins and outfits specific to them, to change their looks.
=> The skins and outfits are specific for the companion that have it.
=> Your companion can wear a Skin and a Outfit at the same time, enhancing further their looks.
=> Not all companions have skins/outfits available right now.
=> Custom Skins and Outfits can be added by other mods to specific companions. Check Gaomon Mod source for a how to.
=> A number of outfits in the mod are supposed to be acquired by doing specific quests, but since quests system isn't in yet, they are available for use until they're implemented.
Inventory companion interface should now show the correct skill infos of the companion selected.
Halloween Outfits for Bree and Alex can be found for sale at npc store.
=> Which npc? Find out yourself.

업데이트: 2023년 10월 20일 오후 12시 36분

Fixed Luna's hat positioning.
Companions can now be seen wearing hats when under Werewolf or Merfolk buff.
You will now correctly know when the bounty has been killed.
=> Also, the mod will now correctly find out if you have Sardine following you, and he will tell you personally about reporting the bounty to him once you kill the target.
Fixed Leona's sword positioning when countering attack.
The companions interface will no longer show up when refining equipments.
Skins and Outfits system reimplemented:
=> Companions can now have skins and outfits specific to them, to change their looks.
=> The skins and outfits are specific for the companion that have it.
=> Your companion can wear a Skin and a Outfit at the same time, enhancing further their looks.
=> Not all companions have skins/outfits available right now.
=> Custom Skins and Outfits can be added by other mods to specific companions. Check Gaomon Mod source for a how to.
=> A number of outfits in the mod are supposed to be acquired by doing specific quests, but since quests system isn't in yet, they are available for use until they're implemented.
Inventory companion interface should now show the correct skill infos of the companion selected.
Halloween Outfits for Bree and Alex can be found for sale at npc store.
=> Which npc? Find out yourself.