RimWorld
[LTS]Systems
Mostrando 11-20 de 35 aportaciones
< 1  2  3  4 >
Actualización: 2 AGO 2023 a las 11:58

- Added new Flecks and Effects
- Effects toggleable in mod settings.
- Added new work type in Handling, Extracting.
(Sorry was forced for Xenotech harvesting pawns)
- Added GeneWithComps, able to add comps to genes that can apply on pawns.
- Added Regeneration gene
- Added draw offset for my component DirectionalFire.

Actualización: 29 JUL 2023 a las 3:12

- Another fix for overheating doors.

Actualización: 25 JUL 2023 a las 5:31

- Added icons for shared usage
- Added an extension for bullets and launch functionality.
- Added a few cute motes for usage.

Actualización: 8 ABR 2023 a las 0:47

2023-04-08
- Added some conditional checks for patching for performance, thanks OwlChemist for the headsup.

Actualización: 26 DIC 2022 a las 10:42

- Added new type of mannable turret class with auto reload gizmo.
- Added new ability, CompAbilityGasRelease.

Actualización: 21 DIC 2022 a las 8:44

- Added wall placeworker
- Updated table placeworker to take account for all cells the item being built will occupy instead of first cell only.
- Added new ability that consumes food instead of hemogen. Requires Biotech
- Updated plant extended logic.

Actualización: 5 DIC 2022 a las 8:41

Hotfix,
fixed reference

Actualización: 5 DIC 2022 a las 7:22

- Improved code for checking for aquatic plants, and added mod setting for allowing aquatic plants. Default set to false.
This allows further optimization for peeps who don't have access to watery plants yet.
- LTS architect tabs visible set to false if ComplexFurniture research finished = false. Same as how Power does its tab when electricity aint researched.
- Cleaned up old code.
- Some code optimization, thanks OwlChemist for suggestions!
- Changes to door heat spread, might fix issue for some.

Actualización: 25 OCT 2022 a las 14:26

Hotfix update to fix issues with invisible walls due to null exception.

Actualización: 25 OCT 2022 a las 12:44

- Updated building Framework to allow alternating graphics depending on toggleable states.