RimWorld

RimWorld

[LTS]Systems
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Update: 3 Aug @ 7:03am

- Made performance changes to CheckWaterPlants as suggested by Ferris (ferriscg), thank you! ♥

Update: 20 Jun @ 2:07pm

1.4 Hotfix

Update: 20 Jun @ 1:14am

- Added PlantSpawner
- Added Incident Plant Breach.
- Added Incident Extension.
- Added new plant spread logic.
- Added new Creature type class for custom logic.
- Added Moisture Need and job/logic related to that.
- New pawn rendered for alternate graphic in water logic.
- New pawn rendered for body overlay in water logic. (Works kinda like tattoos)
- Moved Task work type priority to after hunting in the list.
- Improved performance for CalculatePlantsWhichCanGrowAt_PostFix.
- Updated Door code to use mirror more the vanilla multi tile doors and cleaned some features.
- Added conditional stat effecter check if in water.

Update: 9 Apr @ 5:38am

- Added mod icon
- Fixed issue where Darklight fire had not its rotation drawn.
- Changes to wild water plant spawn logic.
- New plant defmod property to decide immaturity graphic at growth

Update: 29 Mar @ 9:29am

2024-03-29
- Updated to 1.5, kept 1.4 as is.
- Added a few icons.
- Pawns no longer try to milk themselves.
- Pawns no longer try to milk pawns when their current job is forced.
- Remade CompDirectionalFire as to better mirror the new 1.5 changes to fires.
- Fixed issue with regeneration for limbs gene
- Added base cave plants def
- Added base tree plants def
- Added firing angles
- Added two more plant states (immatureLeafless and Mature)

Update: 6 Sep, 2023 @ 3:11am

2023-09-06
- Added MannedTurred building class for extended turret functionality.
- Added Turret def extension allowing angled turrets and none idle movement.
- Added Various sounds to share between mods.

Update: 18 Aug, 2023 @ 3:50am

- Lowered water plant spawn rate due to their inherent spread ability.
- Code cleanup
- Language additions
- Extraction from pawn work type.

Update: 8 Aug, 2023 @ 9:05am

- Added new Info icon.
- Added some new commonly uses messages to be shared.

Update: 3 Aug, 2023 @ 1:14am

hotfix faulty doors

Update: 2 Aug, 2023 @ 11:58am

- Added new Flecks and Effects
- Effects toggleable in mod settings.
- Added new work type in Handling, Extracting.
(Sorry was forced for Xenotech harvesting pawns)
- Added GeneWithComps, able to add comps to genes that can apply on pawns.
- Added Regeneration gene
- Added draw offset for my component DirectionalFire.