RimWorld
[LTS]Systems
35件中 11-20 を表示
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更新: 2023年8月2日 @ 11時58分

- Added new Flecks and Effects
- Effects toggleable in mod settings.
- Added new work type in Handling, Extracting.
(Sorry was forced for Xenotech harvesting pawns)
- Added GeneWithComps, able to add comps to genes that can apply on pawns.
- Added Regeneration gene
- Added draw offset for my component DirectionalFire.

更新: 2023年7月29日 @ 3時12分

- Another fix for overheating doors.

更新: 2023年7月25日 @ 5時31分

- Added icons for shared usage
- Added an extension for bullets and launch functionality.
- Added a few cute motes for usage.

更新: 2023年4月8日 @ 0時47分

2023-04-08
- Added some conditional checks for patching for performance, thanks OwlChemist for the headsup.

更新: 2022年12月26日 @ 10時42分

- Added new type of mannable turret class with auto reload gizmo.
- Added new ability, CompAbilityGasRelease.

更新: 2022年12月21日 @ 8時44分

- Added wall placeworker
- Updated table placeworker to take account for all cells the item being built will occupy instead of first cell only.
- Added new ability that consumes food instead of hemogen. Requires Biotech
- Updated plant extended logic.

更新: 2022年12月5日 @ 8時41分

Hotfix,
fixed reference

更新: 2022年12月5日 @ 7時22分

- Improved code for checking for aquatic plants, and added mod setting for allowing aquatic plants. Default set to false.
This allows further optimization for peeps who don't have access to watery plants yet.
- LTS architect tabs visible set to false if ComplexFurniture research finished = false. Same as how Power does its tab when electricity aint researched.
- Cleaned up old code.
- Some code optimization, thanks OwlChemist for suggestions!
- Changes to door heat spread, might fix issue for some.

更新: 2022年10月25日 @ 14時26分

Hotfix update to fix issues with invisible walls due to null exception.

更新: 2022年10月25日 @ 12時44分

- Updated building Framework to allow alternating graphics depending on toggleable states.