Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

EBF City Ruins
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Update: 11 Jun @ 9:29pm

-Filled in some missing icons an other misc polish.

Update: 11 Jun @ 8:25pm

Update: 11 Jun @ 7:46pm

Update: 10 Jun @ 7:33pm

-Had to split the salvage skill from the one used by Super Heavy Wrecks. The game doesn't allow two different *.ext files to add the same skill.

Update: 9 Jun @ 8:23pm

Update: 9 Jun @ 7:25pm

  • The Clear Ruin ability has been renamed to Salvage to be consistent with EBF mods.
  • Salvage has been reworked with scout as the underlying base ability, so the AI should use Salvage now.
  • Salvage has been reworked between all mods so that the one skill will clear both ruins and wrecks.
  • Wrecks will continue to result in extra loot when salvaged.
  • Obtaining the City Tier 2 upgrade will allow Salvage to generate extra loot from ruins as well.
  • New model for Salvaged Supplies
  • To improve compatibility and lore Tyranid Malanthropes can no longer consume wrecks with Consume Tile.
  • For the sake of lore the salvage skill has been given to all Orks.

Update: 7 Jun @ 11:45pm

-Updated preview picture.

Update: 7 Jun @ 8:29pm

All city ruins are now explorable and will grant an item reward to the first unit to enter the ruins. Any item available at the Jokaero Trade Camp is available as a possible reward item. No resources are found by exploring ruins and normal Imperial Ruins do not gain any rewards.

-Seperated function of the Imperial Ruins from the Imperial City Ruins.
-Added explorable rewards back to all city ruins.

Update: 7 Jun @ 7:30pm

-reorganized some xml files to make it easier to combine mods for compatibility patches. No changes to functionality.

Update: 2 Jun @ 10:11am