Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

EBF City Ruins
Hiển thị 1-10 trong 34 mục
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Cập nhật: 29 Thg07 @ 2:56pm

-replaced a missing material file from the Salvage feature generated by the Salvage skill, this would have affected people not using EBF Super Heavy Wrecks as well.
-Fixed salvage skill icon

Cập nhật: 11 Thg06 @ 9:29pm

-Filled in some missing icons an other misc polish.

Cập nhật: 11 Thg06 @ 8:25pm

Cập nhật: 11 Thg06 @ 7:46pm

Cập nhật: 10 Thg06 @ 7:33pm

-Had to split the salvage skill from the one used by Super Heavy Wrecks. The game doesn't allow two different *.ext files to add the same skill.

Cập nhật: 9 Thg06 @ 8:23pm

Cập nhật: 9 Thg06 @ 7:25pm

  • The Clear Ruin ability has been renamed to Salvage to be consistent with EBF mods.
  • Salvage has been reworked with scout as the underlying base ability, so the AI should use Salvage now.
  • Salvage has been reworked between all mods so that the one skill will clear both ruins and wrecks.
  • Wrecks will continue to result in extra loot when salvaged.
  • Obtaining the City Tier 2 upgrade will allow Salvage to generate extra loot from ruins as well.
  • New model for Salvaged Supplies
  • To improve compatibility and lore Tyranid Malanthropes can no longer consume wrecks with Consume Tile.
  • For the sake of lore the salvage skill has been given to all Orks.

Cập nhật: 7 Thg06 @ 11:45pm

-Updated preview picture.

Cập nhật: 7 Thg06 @ 8:29pm

All city ruins are now explorable and will grant an item reward to the first unit to enter the ruins. Any item available at the Jokaero Trade Camp is available as a possible reward item. No resources are found by exploring ruins and normal Imperial Ruins do not gain any rewards.

-Seperated function of the Imperial Ruins from the Imperial City Ruins.
-Added explorable rewards back to all city ruins.

Cập nhật: 7 Thg06 @ 7:30pm

-reorganized some xml files to make it easier to combine mods for compatibility patches. No changes to functionality.