Barotrauma
Enhanced Armaments
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Обновление: 2 март 2022 в 17:20

Added Armor-Piercing ammunition for most pistol calibers and 5.56x45mm rifles to keep weapons chambered in such calibers competitive within later segments of the campaign or a multiplayer mission/sandbox session.

Обновление: 1 март 2022 в 17:17

Minor changes to Combat Hardsuit (Increased Protection, increased Oxygen use).

Обновление: 28 февр. 2022 в 15:09

Added a Combat Hardsuit (was surprisingly more of a pain in the ass to create as a result of Barotrauma being Barotrauma).

Обновление: 28 февр. 2022 в 8:27

Added Stun Rifle and buffed Stun Darts to make them more useful.

Обновление: 28 февр. 2022 в 3:01

Added Improvised Automatic Shotgun and improved orientation of added helmets.

Обновление: 27 февр. 2022 в 17:49

Added 4 shotgun shell types (Slug, Slug Hollow-Point-Ballistic-Tip, Magnum Buckshot, Rubber Slug).

Обновление: 27 февр. 2022 в 14:29

Added ID Glossary (Because it's damn well needed) and fixed missing sounds (Because thank you so much Barotrauma for not including them)

Обновление: 27 февр. 2022 в 13:04

Alien Weapon & talent weapon balance (Alien weapons are now mostly bag slot restricted, Veteran Hand Cannon now does more damage and fires slightly faster).

Обновление: 27 февр. 2022 в 10:42

Vanilla weapon adjustments (Assault Rifle, Hand Cannon, Autoshotgun), made them more competitive against new weapons added.

Обновление: 26 февр. 2022 в 12:01

Minor changes to renegade weapons (spawn rate, balance, etc.)