Barotrauma

Barotrauma

Enhanced Armaments
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Uppdatering: 2 mar, 2022 @ 17:20

Added Armor-Piercing ammunition for most pistol calibers and 5.56x45mm rifles to keep weapons chambered in such calibers competitive within later segments of the campaign or a multiplayer mission/sandbox session.

Uppdatering: 1 mar, 2022 @ 17:17

Minor changes to Combat Hardsuit (Increased Protection, increased Oxygen use).

Uppdatering: 28 feb, 2022 @ 15:09

Added a Combat Hardsuit (was surprisingly more of a pain in the ass to create as a result of Barotrauma being Barotrauma).

Uppdatering: 28 feb, 2022 @ 8:27

Added Stun Rifle and buffed Stun Darts to make them more useful.

Uppdatering: 28 feb, 2022 @ 3:01

Added Improvised Automatic Shotgun and improved orientation of added helmets.

Uppdatering: 27 feb, 2022 @ 17:49

Added 4 shotgun shell types (Slug, Slug Hollow-Point-Ballistic-Tip, Magnum Buckshot, Rubber Slug).

Uppdatering: 27 feb, 2022 @ 14:29

Added ID Glossary (Because it's damn well needed) and fixed missing sounds (Because thank you so much Barotrauma for not including them)

Uppdatering: 27 feb, 2022 @ 13:04

Alien Weapon & talent weapon balance (Alien weapons are now mostly bag slot restricted, Veteran Hand Cannon now does more damage and fires slightly faster).

Uppdatering: 27 feb, 2022 @ 10:42

Vanilla weapon adjustments (Assault Rifle, Hand Cannon, Autoshotgun), made them more competitive against new weapons added.

Uppdatering: 26 feb, 2022 @ 12:01

Minor changes to renegade weapons (spawn rate, balance, etc.)