RimWorld

RimWorld

CE: Armor-Piercing Special
Viser 1–10 av 13 bidrag
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Oppdatering: 21. sep. @ 10.36

[Auto-generated text]: Update on 9/21/2025 8:36:24 PM.

- Update to 1.6 and new HV revolver ammos.

Oppdatering: 23. mars @ 2.27

[Auto-generated text]: Update on 3/23/2025 11:27:28 AM.

- Now has a LoadAfter specified.

Oppdatering: 20. des. 2024 @ 15.27

[Auto-generated text]: Update on 12/21/2024 1:27:48 AM.

- Added a revolver version of the AP-S texture (Thanks Keshash!)
- Reduced the resolution of the textures to 128px

Oppdatering: 15. sep. 2024 @ 3.13

[Auto-generated text]: Update on 9/15/2024 1:13:35 PM.

Oppdatering: 14. sep. 2024 @ 9.14

[Auto-generated text]: Update on 9/14/2024 7:14:16 PM.

- 9mm generics hotfix

Oppdatering: 13. sep. 2024 @ 15.55

[Auto-generated text]: Update on 9/14/2024 1:55:30 AM.

- 1.5 is alive

Oppdatering: 13. feb. 2023 @ 11.43

[Auto-generated text]: Update on 2/13/2023 9:43:04 PM.

The Proper Rebalancing I was talking about

- Replaced the 'Pistol' and 'Revolver' categories with 'Regular' and 'Heavy', to catch more outliers

- Regular RHA conversion AP * 1.75 => AP * 1.5

- Heavy RHA conversion AP * 1.5 => AP * 1.3
- Heavy Damage Conversion AP * 0.65 => AP * 0.7

- Work amount now scales from the AP work

Oppdatering: 15. des. 2022 @ 9.28

[Auto-generated text]: Update on 12/15/2022 7:28:44 PM.

- 1.4 tag, proper rebalancing later:tm:

Oppdatering: 3. mai 2022 @ 13.35

[Auto-generated text]: Update on 5/3/2022 11:35:24 PM.

-Fixed a typo in .38 Special recipe

Oppdatering: 14. feb. 2022 @ 5.24

[Auto-generated text]: Update on 2/14/2022 3:24:00 PM.

- Added support for the generic ammo system