Garry's Mod

Garry's Mod

Serious Sam SWEPs
Ergebnisse 1–10 von 16
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Update: 25. Juli 2024 um 22:47

None Provided

Update: 1. Juli 2024 um 9:38

- Improved Colt switching to dual/single
- Fixed bugs

Update: 20. Juni 2024 um 11:44

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Update: 17. Juni 2024 um 5:25

Improved HUD code

Update: 16. Juni 2024 um 23:31

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Update: 11. Juni 2024 um 0:01

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Update: 8. Juni 2024 um 15:06

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Update: 7. Juni 2024 um 15:29

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()

Update: 5. Juli 2016 um 19:00

- Added Ghostbuster
- Added weapon pickups as entities
- Added ss_ammomultiplier convar for additional ammo on weapon pickup
- Added automatic addon downloading from workshop
- Reanimated Tommygun and Lasergun
- Cannonball now uses proper physics sphere
- Sniper scope doesn't hide HUD anymore
- Flamer attack and ammo spending rate are now faithful
- Huge improvements on HUD
- Small fixes

Update: 14. Sep. 2015 um 12:03

Bugfixes