Garry's Mod

Garry's Mod

Serious Sam SWEPs
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Update: 25 Jul @ 10:47pm

None Provided

Update: 1 Jul @ 9:38am

- Improved Colt switching to dual/single
- Fixed bugs

Update: 20 Jun @ 11:44am

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Update: 17 Jun @ 5:25am

Improved HUD code

Update: 16 Jun @ 11:31pm

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Update: 11 Jun @ 12:01am

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Update: 8 Jun @ 3:06pm

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Update: 7 Jun @ 3:29pm

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()

Update: 5 Jul, 2016 @ 7:00pm

- Added Ghostbuster
- Added weapon pickups as entities
- Added ss_ammomultiplier convar for additional ammo on weapon pickup
- Added automatic addon downloading from workshop
- Reanimated Tommygun and Lasergun
- Cannonball now uses proper physics sphere
- Sniper scope doesn't hide HUD anymore
- Flamer attack and ammo spending rate are now faithful
- Huge improvements on HUD
- Small fixes

Update: 14 Sep, 2015 @ 12:03pm

Bugfixes