Garry's Mod

Garry's Mod

Serious Sam SWEPs
Näytetään 1–10 / 16
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Päivitys: 25.7.2024 klo 22.47

None Provided

Päivitys: 1.7.2024 klo 9.38

- Improved Colt switching to dual/single
- Fixed bugs

Päivitys: 20.6.2024 klo 11.44

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Päivitys: 17.6.2024 klo 5.25

Improved HUD code

Päivitys: 16.6.2024 klo 23.31

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Päivitys: 11.6.2024 klo 0.01

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Päivitys: 8.6.2024 klo 15.06

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Päivitys: 7.6.2024 klo 15.29

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()

Päivitys: 5.7.2016 klo 19.00

- Added Ghostbuster
- Added weapon pickups as entities
- Added ss_ammomultiplier convar for additional ammo on weapon pickup
- Added automatic addon downloading from workshop
- Reanimated Tommygun and Lasergun
- Cannonball now uses proper physics sphere
- Sniper scope doesn't hide HUD anymore
- Flamer attack and ammo spending rate are now faithful
- Huge improvements on HUD
- Small fixes

Päivitys: 14.9.2015 klo 12.03

Bugfixes