Divinity: Original Sin 2

Divinity: Original Sin 2

Yet Another Templates Mod - Template NPCs for GM Mode
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Update: 5 Jan, 2022 @ 7:36pm

Reverted 1.0.0.0.
1.1.0.0 caused CTD for GM campaigns running 1.0.0.0 for some reason.

Update: 18 Dec, 2021 @ 8:52pm

Updated the in-engine version number from 1.0.0.0 to 1.1.0.0.

There is no actual new content in this patch; this simply allows LaughingLeader's Mod Manager to detect that the mod has updated.

Update: 16 Nov, 2020 @ 10:05pm

Hello again!
The long promised Hood Update has expanded significantly into the Ultimate Variants Update!

In this update, every race got new variants, and some of the new variants are shared by all races:

  • "Hood" - The basic cloth hood. Great for mixing with masks and helmets.
    Available for all races.

  • "Blind" - A blindfold.
    Available for all races.

  • "MHood" - The Magister Inquisitor Hood. Very tall, matches many helmets well.
    Available for Hmn M, Hmn F, and Elf M.

  • "PCape" - The paladin cape.
    Available for Hmn M.

  • "Crown" - Alexander's crown. Hair included!
    Available for Hmn M.

  • "Skin" - The head of a giant rat's hide.
    Available for Dwf M.

  • "Cowl1" & "Cowl2" - Two very wide hoods. Cowl1 has a cloth texture, Cowl2 has a leather texture.
    Available for Dwf F.

    In addition, some variants are now available to more race/gender combinations:

  • "Cape" - A long, flowing cape.
    Previously available only for Dwf M, now available for Dwf F and Hmn M.

  • "Torc" - Two thin headbands decorated with feathers.
    Previously available only for Dwf M and Hmn M, now available for Dwf F.

    These new variants have also been added to the Yet Another Templates Mod: Four Relics of Rivellon Expansion, and are available in the newly released Yet Another Templates Mod: Crafting Overhaul Expansion!

Update: 10 Sep, 2020 @ 9:13pm

Huge Headgear Update!

A lot of new variants have been added, mostly for humans. This includes:

* "Torc" - A jewelled headband for Human M and Dwarf M.

* "Beak" - A plague doctor mask for Human M and Human F.

* "Band" - A leather headband for Human F.

* "Habit" - A white maid's hood for Human F.

* "Hat" - A wide bonnet for Human F.

* "Veil" - The paladin priest's headdress for Human M and Human F.

Coming Soon: Hoods for all races.

* Dwf|Mal|Cloth|Hair|Shawl was erroneously labelled Dwf|Mal|Cloth|Hair. This has been fixed.

Update: 12 Aug, 2020 @ 12:34pm

The Invisible Update!

  • Every regular sized NPC added by this mod has had their visual set indices set to "Unassigned". This renders all NPCs completely invisible when spawned. The purpose of this change is to broaden creative freedom; with this change you can make bald-headed characters, amputee characters, empty suits of armor, floating weapons, and so on. The first time you change any visual in the appearance editor, that visual becomes active. If you lose track of an invisible NPC and have trouble selecting them, try using the encounter editor.

    If even that's not enough variety for you, check out the Four Relics of Rivellon Expansion, which adds even more NPCs that use the visuals from the Gift Bag #6 Update.

Update: 13 Mar, 2020 @ 4:19pm

Small update:

* Added Orcs! 1.0, 1.1, and 0.7 sizes available.

NOTE:
** The Orc Warrior template that the game uses has been unchanged. These NPCs stand at 1.4 Scale by default, so they won't match the 1.0 scale NPCs added by this mod. Any changes to this template will not effect the NPCs created by this mod.

Update: 2 Mar, 2020 @ 2:40pm

A "bigger" update!

* As promised, added 1.1x variants for all races, both genders, living and undead. 1.1x NPCs are a head taller than normal.
Truly giant variants coming later.

* All "Helmet" types have been renamed to "Helm" so they have the same character count as "Hair" types.

* Fixed Lzd|Fem|Light|Helm, which was mislabelled as Lzd|Fem|Light|Hair.

* To avoid bloating the lists, 0.7x and 1.1x scale player race NPCs are in their own category tab, separate from normal sized templates.

* Added 0.7x and 1.1x variants for Goblins, Imps, and Zombies.

Update: 2 Mar, 2020 @ 12:16am

A "little" update!

* Added new variants for all types that are set to 0.7 Scale. These NPCs have "0.7" at the beginning of their name so they are all grouped together.
NOTE: Scale affects the physical properties of NPCs. This is not an exclusively cosmetic change. Small characters will not be able to grab items in high places that normal sized characters can reach, and they can fit into smaller spaces.
Coming Soon: Large variants.

* Added a few missing Cape and Shawl variants for Dwf|Mal|Light.

* Added Cape, Fur, and Shawl variants to all Und|Dwf|Mal types.

* Added Fur and Eyepatch variants to all Und|Hmn|Mal types.

Update: 23 Feb, 2020 @ 8:44pm

Small followup to fix oversights from the last update.

* Renamed many of the Dwarf Male "Mage" types, which were incorrectly labelled "Light".

* Renamed Hmn|Mal|Heavy|Hair|Eyepatch to Hmn|Mal|Heavy|Hair|Patch in line with the other "Patch" variants.

Update: 23 Feb, 2020 @ 8:01pm

* Added Eyepatch variants for the Human Male types that didn't have it.
Note: Jahan and Skinny visual types don't have an Eyepatch variant because they use Visual Slot 8 and 9.

* Added Cape and Fur Cloak variants for the Dwarf Male types that didn't have it.

* Added new variant for Dwarf Males: "Shawl". This lets you add MageB on top of another Chest Slot visual.

* Added new variant for Human Males: "Fur". This lets you add MageC on top of another Chest Slot visual.

* Added Sallow Man visuals for Undead Elf Males in the Head Slot.

* Added Demon and Ghoul visuals for Undead Lizard Males in the Head Slot.
Note: Ghoul visuals lack arms.

* Changed the icon for Human Female Skinny to match instead of looking like a Silent Monk.