Divinity: Original Sin 2

Divinity: Original Sin 2

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Yet Another Templates Mod: The Four Relics of Rivellon Expansion
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
7.024 MB
12 Aug, 2020 @ 10:28am
5 Jan, 2022 @ 7:36pm
9 Change Notes ( view )

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Yet Another Templates Mod: The Four Relics of Rivellon Expansion

Description
This mod is an expansion of Yet Another Templates Mod that adds basic template NPCs for GM mode that have the visuals of the Four Relics of Rivellon. These NPCs are based on the same types (Heavy Armor, Light Armor, Mage Armor, Clothing, and Faction) from the original mod with the new content mixed in, allowing you to mix and match the Four Relics visuals with almost every visual in the game. As with the original mod, the NPCs include all races, both genders, living and undead.

  • Four Relics NPCs have Gift Bag #1 visuals available as well.
  • Four Relics NPCs have the same special variants as their counterparts from the original mod.
  • Four Relics NPCs are in their own categories in the spawn menu and have the prefix " 4| " before every other element of their name, allowing you to filter for only Four Relics NPCs using the search bar.
  • On top of the Four Relics themselves, the Living Human Female NPCs have a new lower body option that is, presumably, cut content from Gift Bag #6. It's a wide, short skirt. It has wonky physics and blurry textures, but hey, it's an option if you like it despite that!


    Other Notes:
  • This mod requires Yet Another Templates Mod because the Palettes and Root Templates are derived from it and The Four Relics of Rivellon for GM Mode, which imports the assets that are usually only available in Story Mode.

  • When loading a game with this mod installed, you may get an error message about missing a required mod called "ArmorSets". This is the Four Relics of Rivellon .pak file, which you should have if your version of DOS2 is up to date, so you won't encounter any actual errors. The latest version of Norbyte's Script Extender prevents this specific error message from appearing.

  • You may notice that NPCs are completely invisible when spawned.
    This is intentional and is NOT a bug!
    All YAT NPCs have their default visual indeces set to "unassigned" for slots 1-7, meaning that the relevant visual is unassigned until you use the in-game appearance editor to change that. You can use this to keep certain channels invisible, allowing you to do things like make an NPC with no legs or a suit of animated armor. The NPCs that use slots 8 and 9 have those visible at all times, because the player cannot effect them in-game.

    Other YAT Mods:
  • Yet Another Templates Mod
  • Yet Another Templates Mod: Crafting Overhaul Expansion
  • Yet Another Templates Mod: Majora's Mods Expansion
4 Comments
Bongo 23 Aug, 2020 @ 11:51pm 
I only tried this with 0.7/1.1 Human, Lizard, Imp, and Orc variants and yes we tried during the middle of a session as well.
pocketlint60  [author] 23 Aug, 2020 @ 10:19pm 
@Bongo do you have this issue with all 0.7 and 1.1 scale NPCs or only certain ones? Also, does the same issue apply if you spawn a new NPC of that same type in the middle of a game while that player is present?
Bongo 23 Aug, 2020 @ 10:02pm 
A player in my campaign was having the issue of being unable to see 0.7x and 1.1x npc's, however other players can. We used the Mod Manager to make sure we all had the same order, mods, and versions :/
Epyon (AnimeToxic) 15 Aug, 2020 @ 12:39pm 
wow cool :D