Divinity: Original Sin 2

Divinity: Original Sin 2

46 ratings
Yet Another Templates Mod - Template NPCs for GM Mode
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
8.528 MB
1 Feb, 2020 @ 1:01pm
5 Jan, 2022 @ 7:36pm
12 Change Notes ( view )

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Yet Another Templates Mod - Template NPCs for GM Mode

In 2 collections by pocketlint60
Eternal Return Collection
20 items
One Shot At Glory Remake Collection
7 items
Description
This mod adds a variety of completely blank NPCs that make use of every visual resource the game has to offer, for all four playable races in both genders, living and undead, as well as some other creature types.

  • Playable Race NPCs have no stat or EXP growth and no default equipment or Skills, allowing complete customization.
  • All Playable Race NPCs have the Gift Bag #1 visuals available.
  • The Facial Features slot offers accessory items like capes, pauldrons, and pouches.
  • Special variants for certain race/gender combinations for additional accessories without taking up the beard slot.
  • All characters are given additional skin, hair, and cloth colors.

All NPCs are categorized by race and have abbreviated names that indicate which armor visuals they have.

Important Note About the August 12th 2020 Update:
You may notice that NPCs are completely invisible when spawned.
This is intentional and is NOT a bug!
As of this update, YAT NPCs have their default visual indeces set to "unassigned" for slots 1-7, meaning that the relevant visual is unassigned until you use the in-game appearance editor to change that. You can use this to keep certain channels invisible, allowing you to do things like make an NPC with no legs or a suit of animated armor (there are two new screenshots above showcasing exactly that!) The NPCs that use slots 8 and 9 have those visible at all times, because the player cannot effect them in-game.

YAT Expansions:
5 Comments
Epyon (AnimeToxic) 31 Jul, 2020 @ 1:46pm 
@pockettint60 thanks xD
pocketlint60  [author] 31 Jul, 2020 @ 12:30pm 
@Epyon This mod doesn't add any resources (models, textures, or animations) so no, sorry. The only reason I could add Imps, Goblins, and Orcs is because they're already included in the files. Imps and Orcs reuse their models and animations from DOS1 while the Goblins only reuse the animations; they have new textures with an alpha channel (which let me give them extra colors) because they were originally intended to be in the game but got cut out.

The Composer made an asset library mod that adds a ton of DOS1 creatures however: https://steamproxy.net/sharedfiles/filedetails/?id=1887102954
Be warned, it's not finished, most of them don't have animations, and some of them are in capable of landing attacks. The file size is also massive, unsurprisingly.
Epyon (AnimeToxic) 31 Jul, 2020 @ 11:43am 
hey is it possible to add the monsters from divinity original sin 1 ? is there a mod like that :O?
pocketlint60  [author] 23 Feb, 2020 @ 8:12pm 
Just finished an update, filling out the absent variants of certain visual types.

The next update will include "Blindfold" variants for all races, both genders, living and undead.
Retifox 4 Feb, 2020 @ 3:45am 
Thank you for another great work!