Killing Floor 2

Killing Floor 2

Edge Of Reality
Showing 1-8 of 8 entries
Update: 20 Apr, 2022 @ 10:41pm

Version 1.2 (V1.)

• Fixed a crash for users with SSAO enabled (was caused by an out-of-range value being passed into the SSAO post process solution)

Update: 21 Mar, 2022 @ 10:13pm

Version 1.1 (V1.1)

• Readjusted gravity to not send the player into orbit
- Note: the gravity is still low and you can still jump extra high (and send yourself flying during
Zedtime)
• Adjusted post process and color grading to help with visibility, shadows shouldn’t be as inky-black
• Replaced skybox planets with higher resolution sphere meshes (they should look smoother)
• Added lights to the circular blue portals (with “light shafts” enabled)
• Fixed a seam on the sky-dome texture
• Added In-Game map preview image

Update: 19 Oct, 2017 @ 4:44pm

Version 1 (V1)

• Added new Trader portals
• Added images to portals
• Adjusted overall level brightness
• Increased global spawn rate (+0.25)

Update: 12 Oct, 2017 @ 5:43pm

Beta 2.1 (B2.1)

• Fixed Teleporters not working
• Fixed trader not working after wave 1

Update: 12 Oct, 2017 @ 4:56pm

Beta 2 (B2)

• Shader optimisations
• Optimisations to real time reflections
Added new playable area in "Digital realm"
• Light shafts no longer appear in digital worlds

Update: 30 Sep, 2017 @ 11:12pm

Beta 1.2 (B1.2)

• Added collision that encapsulates the entire map to prevent players from leaving the map bounds.

Update: 29 Sep, 2017 @ 4:44pm

Beta 1.1 (B1.1) Hotfix

• Added ammo and gun drops.
• Decreased gravity to increase jump height, you can now jump over the railings to lower levels.

Update: 28 Sep, 2017 @ 11:58pm

Beta 1 (B1)

• Initial Release