Killing Floor 2

Killing Floor 2

Edge Of Reality
Mostrando 1-8 de 8 aportaciones
Actualización: 20 ABR 2022 a las 10:41 p. m.

Version 1.2 (V1.)

• Fixed a crash for users with SSAO enabled (was caused by an out-of-range value being passed into the SSAO post process solution)

Actualización: 21 MAR 2022 a las 10:13 p. m.

Version 1.1 (V1.1)

• Readjusted gravity to not send the player into orbit
- Note: the gravity is still low and you can still jump extra high (and send yourself flying during
Zedtime)
• Adjusted post process and color grading to help with visibility, shadows shouldn’t be as inky-black
• Replaced skybox planets with higher resolution sphere meshes (they should look smoother)
• Added lights to the circular blue portals (with “light shafts” enabled)
• Fixed a seam on the sky-dome texture
• Added In-Game map preview image

Actualización: 19 OCT 2017 a las 4:44 p. m.

Version 1 (V1)

• Added new Trader portals
• Added images to portals
• Adjusted overall level brightness
• Increased global spawn rate (+0.25)

Actualización: 12 OCT 2017 a las 5:43 p. m.

Beta 2.1 (B2.1)

• Fixed Teleporters not working
• Fixed trader not working after wave 1

Actualización: 12 OCT 2017 a las 4:56 p. m.

Beta 2 (B2)

• Shader optimisations
• Optimisations to real time reflections
Added new playable area in "Digital realm"
• Light shafts no longer appear in digital worlds

Actualización: 30 SEP 2017 a las 11:12 p. m.

Beta 1.2 (B1.2)

• Added collision that encapsulates the entire map to prevent players from leaving the map bounds.

Actualización: 29 SEP 2017 a las 4:44 p. m.

Beta 1.1 (B1.1) Hotfix

• Added ammo and gun drops.
• Decreased gravity to increase jump height, you can now jump over the railings to lower levels.

Actualización: 28 SEP 2017 a las 11:58 p. m.

Beta 1 (B1)

• Initial Release