Stellaris

Stellaris

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Native Preservation
   
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5.148 MB
20 Apr, 2017 @ 11:27am
14 Apr, 2018 @ 8:21am
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Native Preservation

Description
Attention: This mod was very quickly ported to 2.0.2. I have not had time for extensive testing (or testing at all, for that matter.) This is NOT the overhaul update that was promised, but it *should* let the mod work with the 2.0.2 version of the game. It should also probably work with 1.9 still.

This mod contains a complete (yet optional!) overhaul of the Pre-Space Civilisation feature.

Features:

New Ascension Perk: Psychohistory
Unlocks the Native Preservation Generator. Building one of these will protect the natives from invasion, occupation and hostile colonisation, but will open up a variety of interesting features.

New Megastructure: Native Preservation Generator
Allows advanced interaction with pre-space civilizations. Permit, deny or even accelerate their advancement, affect their ethics, construct the monolith, encounter several new primitive stages. Many ethics-specific options to choose from! To interact with the shielded species, make sure they are in your territory, and open contact by clicking on their flag or through the contacts menu.

New Events!
Encounter a wide variety of events associated with native interference (if a preservation is present). Watch them acquire robotic technology, syncretic species, and interfere with them every step of the way, assuming your policies allow it!

Capture Other Species!
Ever wanted to steal your neighbour's population and make a museum out of them? You now can with the 'Preserve Species' war demand. They might not be too happy with this, but they will eventually regress to the stone age, yielding fantastic opportunities for study. For this war goal to be valid, you must construct a species preserve around an empty, habitable planet, which will be filled with their species once you have enforced the demand.

Please note: as with all modifications, unexpected issues may occur. If they do, please leave a comment below, and we'll address them as soon as possible.

Updates will continue to occur, adding new events and more. Please request features if you feel they would be appropriate.

Enjoy!

Also, try our other mod: Megastructures:
http://steamproxy.net/sharedfiles/filedetails/?id=719712462

Incompatibilities:

There should be no game-breaking incompatibility issues. Any mods that alter the scale of the base-game observation station will yield an unusually large station orbiting the shielded world.

Recommended and Complementary Mods:
http://steamproxy.net/sharedfiles/filedetails/?id=906203564

505 Comments
w.girl27 20 Jan, 2023 @ 2:39pm 
its sad giga never added this sure you have a building that does a similar job but no epic megastructure for it or unique questlines with primitives.
Purple 26 Jan, 2022 @ 11:30pm 
This mod really should be updated, it looks cool. And I don't thing Gigastructures ever added it.
TTFTCUTS  [author] 1 Jul, 2021 @ 8:01am 
That would be because the last version was a hasty port to 2.0.2, it is not even slightly compatible with contemporary versions of the game.
Clown library explorer 01 29 Jun, 2021 @ 12:48pm 
this mod now causes roughly 3 blank events per day, this may be a mod conflict but if you are getting roughly 3 events per day disable this mod
ArcaneGamer 22 Jan, 2021 @ 6:55pm 
did you contact the giga engineering guys
Dirzylene 7 Oct, 2020 @ 5:38pm 
Pity. Gigastructural Engineeringis is... too excess. In my opinion.
Myphicbowser 7 Oct, 2020 @ 2:20pm 
@Dirzylene The mod is probably not going to be updated since it is being discussed to be put into Gigastructural Engineering
Dirzylene 7 Oct, 2020 @ 1:11pm 
Any chance to update Your marvelous mod, SIr?
TurtleShroom 30 Apr, 2020 @ 8:38pm 
You should contact the Giga-Structures man and remind him.
Arheo  [author] 30 Apr, 2020 @ 3:18pm 
Yeah I seem to recall a discussion on this - I'm fine with it :)