Space Engineers

Space Engineers

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T.N.F. Orbital Station 'Delta'
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
44.763 MB
20 Jun, 2015 @ 5:39pm
13 Apr, 2019 @ 2:54am
13 Change Notes ( view )

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T.N.F. Orbital Station 'Delta'

In 1 collection by Malmhrid
The Trans-Neptunian Fleet
36 items
Description
As an answer to the need to protect objects of value without tying up combat ships, the Trans-Neptunian Fleet deploys Orbital Stations. One of the smaller classes of stations, the Delta-class has a docking capacity of three warships and one Icarus shuttle (or a craft of similar size). It also has a standing combat force of two Raptor light assault fighters which can be deployed on patrols or intercept missions. Delta-stations are typically placed near resource-rich asteroid clusters or dwarf planets of lower value.

It is relatively lightly armed and armoured, and is not designed to stand up to anything bigger than a fighter squadron or gunboats. It also lacks proper recreational facilities and requires a rotation of personnel from larger platforms or ships in order to maintain a healthy crew.

The Delta-class can not gather its own resources and needs to be continuously resupplied by the fleet. It can however produce construction components, and holds a fairly large standard stockpile of supplies. This makes Delta-class stations ideal resupply points for frigate squadrons.


General characteristics:
-Crew: 10
-Height: 127 m
-Width: 100 m

Armament:
-5x gatling turrets
-2x assault fighters

Features:
-NO MODS.
-Three floors with working elevators
-Comes with two Raptor fighters and one Icarus shuttle.
-Docking arms compatible with all T.N.F. ships and stations.
-Jump Drive with a maximum range of 800 km.
-Several control room stations with displays showing the ship’s status using MMaster's LCD 2 script and Floor Plan Script by Alysius.
-Solar panels and various production equipment for prolonged independent operations.
-Contains fuel, ammunition and components – tested in survival.



Known issues:
-None at the moment.

Acknowledgements:
-MMaster's LCD 2 script.
-Diagnostics screens using the Floor Plan Script by Alysius.
-The doors and airlocks are operated by Whip's Auto Door and Airlock Script by Whiplash 141.
-The station achieves stable orbit by using the Orbital Autopilot and Map script by Reneners.
18 Comments
Malmhrid  [author] 1 May, 2020 @ 10:49am 
Thank you! As soon as we hit july/august I expect my ship production to go up again :)
Ragnar Wulfson 26 Apr, 2020 @ 1:11pm 
I can't let a comment for all your realisations, but i really love all your TNF blueprints!
I want more :)
Grim 28 Feb, 2020 @ 10:59am 
10/10
Paradoxon360 16 Feb, 2017 @ 6:41pm 
sometimes it has a repressurazions bug and that lags the server down be carefull whit the stations by docking
Hopper 29 Nov, 2015 @ 1:02pm 
How do i spawn this on my server and make it non-destructable by players?
Spampton 27 Jun, 2015 @ 5:14am 
Thank you :P i forgot
Malmhrid  [author] 27 Jun, 2015 @ 5:09am 
Hi! Did you press ctrl+v afterwards?
Spampton 27 Jun, 2015 @ 4:11am 
i have downloaded the ship, and created a world, and i pressed f10, clicked the T.N.F ship tab, pressed ok, lagged a bit and nothing happend. Please help
Dmger 26 Jun, 2015 @ 11:07pm 
Thank You! :)
Malmhrid  [author] 26 Jun, 2015 @ 3:49pm