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The max execution time on grid with ~200 commands on around 40 LCDs is in average: ~69us - that means that you can have around 200 such grids and it would still not be visible on game performance.
The problem is that the script is just too large and it may take long time (~6ms per tick) to compile parts of it as they are used which causes the server plugin to stop it. Once all the parts of the script had been executed at least once it runs smoothly as explained above. Unfortunately there is really nothing more I can do about that. The script is just too large.
cheers
I'm proud to announce that we now have an amazing brand-new discord server! You can join by clicking the following link:
https://discord.gg/JVyN2eBc66
So let's try it.. here is 7 days invite for now: https://discord.gg/hT6q8yQA
See you there :-)
Also I'm happy that you figured it out @Norway174 it's always great to see how people use this in their builds!
This looks so cool now! Thanks for your amazing script! :D
https://i.imgur.com/LjavOMv.gif
And here is the full custom Data if anyone is interested:
Center << Build and Repair >>
Echo
PropBool {G:BuildAndRepairGroup1} {OnOff} {[1] Build and Repair:} {Active} {Offline}
PropBool {G:BuildAndRepairGroup1} {BuildAndRepair.AllowBuild} {[2] Can Build Projections:} {Yes} {No}
Echo
Center << Projector >>
PropBool {Ship Printer Projector} {OnOff} {[3] Projector:} {Active} {Offline}
Working {Ship Printer Projector}