Sid Meier's Civilization V

Sid Meier's Civilization V

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Some mods that i like.
   
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Description
Some mods that i like.
Items (51)
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
Hoplite Mod
Created by Barrowulf
Hoplite: Gains the Phalanx promotion (+10% when adjacent to a friendly unit) and cost bumped up a bit to 60 instead of 56 (+7%). - - - - - - - - This extra ability makes the unit a little bit more interesting instead of only having a higher combat strength...
Legion Mod - Alternate
Created by Barrowulf
Legion: Gains the Testudo promotion (+15% defense against ranged attacks). - - - - - - - - The new promotion is a simple and flavorful representation of Rome’s famous testudo (“tortoise”) formation where each soldier worked together to form a barrier of to...
Desert Yields Mod
Created by Barrowulf
This mod grants +1 production to deserts so they aren’t just another blank tile on the map. ------ I personally feel the following things reinforce this modification in a small way: - Regular desert tiles can readily be improved so easily, but they’re most...
Atlatlist Mod
Created by Barrowulf
Atlatlist: Production cost further reduced down to 28 (30% discount) instead of 36 (archers cost 40). - - - - - - - - Now, this unique unit is even more worthwhile and you can take further advantage of its immediate arrival before it quickly becomes too la...
Samurai Mod
Created by Barrowulf
::::::::: DESCRIPTION ::::::::: This mod tweaks the abilities of Japan’s Samurai unique unit. It also reflects some of the changes made in the upcoming patch that Firaxis has revealed. I’ve given Samurai a new ability which is similar to the Pictish Warrio...
Maori Warrior Mod
Created by Barrowulf
Note: this mod require the Polynesia DLC. - - - - - - - - Maori Warrior: in addition to its other promotion, this unit gains the promotion which heals 25 hp when it kills an enemy unit (similar to Jaguars). - - - - - - - - I feel that not only is this even...
Berserker Mod
Created by Barrowulf
Berserker: gains a promotion which gives it +25% combat strength when attacking, but also doesn’t receive defensive terrain bonuses anymore (which means it can't fortify either). - - - - - - - - These additional promotions are to flavorfully represent the ...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Hakkapeliitta Mod
Created by Barrowulf
In the default game, a hakkapeliitta without a great general accompanying it (on the same tile nonetheless) is no different than the normal lancer it replaces. This also hinders the benefits of massing them once they're available like most other unique uni...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
More Cities
Created by Civitar
Found as many cities as you like! Tweaks to allow practically unlimited city founding. Policy and Technology costs are no longer affected by the number of cities in your empire. Unhappiness from the number of cities in your empire is removed, and unhappine...
Yet (not) Another Earth Maps Pack
Created by Gedemon
Earth maps with True Starting Location and custom options featuring advanced setup screen, optional realistic resources placement and hotseat. Compatibility: Civ5 vanilla, Gods+Kings, Brave New World and all DLC Installation ===============================...
YnAEMP DLL 43 civs
Created by Gedemon
43 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the Y...
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
YnAEMP DLL Leader fix for BNW
Created by Gedemon
Replace the blank screen for the leaders that are above the 22 limit by a static 2D screen. This mod is to be used with YnAEMP DLL (28, 34 or 43 civs) and Brave New World...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Weak Beliefs Balanced - Buffs
Created by Krajzen
This simple mod makes weaker beliefs stronger - now religion choices are more interesting and balanced, not only 'Tithe' Founder Belief is useful :) Version 2 uploaded - now Pilgrimage isn't overpowered, text errors for Aurora and Reliquary are repaired. C...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Krajzen's Buffs Collection
Created by Krajzen
Compilation of my 23 most popular mods improving weak game features! All my best buffs of units, buildings, beliefs, abilities and wonders are here - FULLY CUSTOMIZABLE, you can delete disliked changes :) Includes: - Weak Religious Beliefs Buffed , for cha...
Krajzen's Buff - Ballista
Created by Krajzen
Buffs Roman Ballista unit, which previously was almost indifferent from Catapult. Now, Ballista can fire without set - up - this is interesting from gameplay point of view and historically accurate, because Roman ballistas were relatively easy to transport...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Water Tiles Don't Suck
Created by Magma Dragoon
That moment when you realize 75% of the tiles in your capital are junk... Harbors now add 1 food to sea plots Seaports now add 1 production to sea plots, rather than just sea resources...
Tanks pack
Created by MrMikpik
===(G&K or BNW needed)=== |IF YOU HAVE PROBLEMS TRY TO DONWLOAD AND FOLLOW THE PASSAGES: http://forums.civfanatics.com/showpost.php?p=11586187&postcount=2| (The screen was taked at fast speed) This mod add 3 new units with new models: -Light tank -Heavy ta...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Scouts ignore Borders
Created by Ryika
A simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
No Bad Mystic Blade
Created by Keukotis
This removes the two negative promotions as potential replacements for Kris Swordsman's Mystic Blade. Some of the possibilities are still better than others, but now you'll at least never get something that weakens the unit. Why did no one make this alread...
Wonder: Dome of Soltaniyeh
Created by Bubblegum
Adds the Dome of Soltaniyeh as a wonder to the game. Dome of Soltaniyeh Unlocked at Machinery. +2 Faith. +1 Great Engineer point. Generates culture by the difference of this city's population and that of your biggest city. History In the centre of Soltaniy...
Historical Religions Complete (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK) As I've released a number of denomination packs by this point, this mod combines ...
ZN-Era Popups
Created by Zyxpsilon
This mod (exclusively for BNW) was the result of a hugely efficient collaboration between Nutty (aka-Nutzzz) and myself. Thanks to his great skills in LUA-XML, my (somehow) cool artsy graphics can now be supported and enhanced with excellent code-work. In ...
Capture+ (Capture more Units & Great People)
Created by CyberX1
*READ FULL DESCRIPTION* This mod will allow you (AND other civs, except barbarians) to Capture Settlers, Work Boats, Great People, and Spaceship Parts. Can still capture workers. Works with all Civilization V Versions! Direct Download: https://www.dropbox....
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Better Bad Civs
Created by framedarchitecture
The following are civs that I don't like rolling in random games. Some of their bonuses are useless or marginal at best, and some are worse than no bonus (I'm looking at you Iroquois!). This mod makes minor edits to these civs' weakest bonuses to make them...
Better Bad Wonders
Created by framedarchitecture
This mod slightly edits the following wonders, which I almost never build because their bonuses are marginal or situational. Some of these wonders are okay, but they're at an inconvenient place in the tech tree or they compete with other buildings and wond...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Chop Jungle grants Production
Created by fresh meat
Chopping/Removing Jungle will grant 20 Production like Forest. Forest or Jungle - In the end it's all Timber. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download act...
Bananas are Luxuries
Created by mikeburnfire
Bananas are now Luxuries. Re-enact the Banana Wars and stage coups to get access to those sweet, sweet plantains. A veteran player will tell you that you shouldn't improve Banana tiles because you lose the +2 Science from Jungles. This should make that dec...
Lancers to cavalry
Created by mikeburnfire
This is a simple mod that changes the upgrade path for Lancers to Cavalry. The original upgrade path to Anti-tank Guns makes these units very underpowered for two whole eras. Q. What does this mod do? A. The only thing this mod changes is the upgrade path ...
Shoshone Tipi
Created by mikeburnfire
Replaces the Comanche Rider with the Unique Improvement: Shoshone Tipi. The Tipi is the Shoshone unique improvement. Upon the discovery of Trapping, you may build a Tipi that yields +1 Food and +1 Culture. +1 additional Culture upon discovery of Archaeolog...
Less Warmonger Hate [BNW]
Created by ninakoru
NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest...
+1 Range for Post Industrial Ranged Units
Created by randomTANGENT
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings...
Tactical Nuclear Missile
Created by swatmp5
IF YOU WANT A REGULAR SUPER-LONG RANGE, ICBM, SCROLL UP AND CLICK ON MY WORKSHOP, THEN CLICK ON 'ICBM Nuclear Missile' MOD Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods +++++++++++++...
LoadScreen
Created by Flitzpiepe
This minimod enables you to get some further information regarding the unique bonuses during the loading screen....
Civ IV Leader Traits in Civ V
Created by The Wes
Tweaks to make weaker Civs more powerful. Requires Brave New World (runs without it, but half the traits don't work right.) UPDATE 2: Added new Seafaring promotion. Reduced Aggressive Unit Maintenance to -33%. Mercantile now increases gold yield from marke...
Wonder Race (Obsolete)
Created by hambil
This is an old vesion that has been discontinued. Please get the new version from http://steamproxy.net/sharedfiles/filedetails/?id=656292791 Thank you all for your support over the years....