Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because the firing arcs of the originbal 230mm turret was pretty useless, could not even aim sideways.
Will u do sth bout warheads? They r a joke too. It requires u ro build it on the spot, yet its shit
Missiles are. And they were before when vanilla gatling dealt 180 damage per hit (compare it to current 400 of 50mm family!).
like i mentioned - my idea works on rock/paper/scissors mechanics, but im no modder. Yours adds "lava" to the mix.
I liked your guns, cuz they fit visually with previous graphic style, but they r superior and no1 will use the stock armament cuz of that anymore. Now im not even fully convinced missiles have a role in the universe
I wish i could make this game the way i want it to work...
Problem is - i have no way to set the amount of HP a missile has, so slow-moving, low-ROF and long range torpedos might be an easy target.
wikipedia says missiles r good ad long range and saturation fire, so give them ridiculous range?