Space Engineers

Space Engineers

OKI Grand Weapons Bundle
1,507 Comments
erik 28 Feb @ 5:34am 
the activation of slow motion which turns off when I start my game can you correct this thank you and sorry for my English
Okim  [author] 8 Jun, 2023 @ 10:52am 
Sure.
ogrimdooh 8 Jun, 2023 @ 7:00am 
@Okim can i create a upload version with only vanilla system, removing the railgun framework?
Asuka_Nishida <3 23 Dec, 2022 @ 8:39am 
why do the designators suddenly have 0m range? the range has for some reason just turned to zero and when i adjust the scale it only goes to 4m idk what is wrong
sethharpenger 1 Nov, 2022 @ 3:33pm 
seffs is broken for me, at least with the 14.5 mm fixed guns
they build, consume ammo, nothing comes out
Volnick 18 May, 2022 @ 2:51am 
I wouldn't use Derekt's version. Over time, I have read a lot of Draconis Sigma's comments on their page, and that mod was made specifically for their server. They do not want the general public using their mod, they made that very clear, to the point that I thought they were being rude. They also disable progression, and you can't build a lot of vanilla weapons. When I had it installed, half of my weapons wouldn't work correctly.
Okim  [author] 17 May, 2022 @ 9:56pm 
Don't use this mod - it is outdated.

Use Seff's mod provided in the description...
MachinegunMagpie 17 May, 2022 @ 5:17pm 
crashes on load. never been able to try it
ThePhoenixKnight 13 Apr, 2022 @ 1:25pm 
Alright.
Okim  [author] 13 Apr, 2022 @ 1:16pm 
Use the mods provided in description.
THIS mod is just a base - it wont be updated anymore.
ThePhoenixKnight 13 Apr, 2022 @ 11:21am 
Please fix this mod, It use to be one of my favorite weapon mods but now in multiplayer it is almost un-usable, Whenever any weapons fire it kills the Sim-Speed when used in mass. The Server me and my friend hosts, We had to remove this mod even though it was Everyone's favorite and Everyone in the server used it.
eUndun 10 Apr, 2022 @ 3:43pm 
what range is maximum for these guns? there is no that info in the description
Damaske 11 Mar, 2022 @ 10:59am 
this uses scripts by means of a dependacy and Microsoft will not allow script on XBOX due to how a script can really mess up the XBOX. Basically Microsoft is not taking chances
Abisius 10 Mar, 2022 @ 5:54am 
@Pfalcon8881
probably not cause the mod has a scripted mods as a dependency and the consoles dont support scripted mods.
Coldbeans #Rustyloot 10 Mar, 2022 @ 5:51am 
Can you port to xbox
SugerGlider 9 Feb, 2022 @ 11:32pm 
why?
DevilReject2010 24 Oct, 2021 @ 8:40pm 
hello was wondering if it would be possible for you to upload this awesome mod to the xbox workshop?
Okim  [author] 8 Oct, 2021 @ 2:00am 
Yeah, you are free to use this mod's contents the way you want.
Sparkie the Motorhead 8 Oct, 2021 @ 12:42am 
does that reuploads section mean i can basically just adjust the blueprints of some of these guns
to accommodate for the numerous new elements that my mod adds to the game??
Okim  [author] 6 Sep, 2021 @ 4:41pm 
Okim  [author] 6 Sep, 2021 @ 4:31pm 
Check the links in description.
420Vinz 6 Sep, 2021 @ 8:18am 
I wondered if theres a possibility to have the guns able to have a material?
Also idk if its just me but the 230mm Battlecannon turret feels rather weak might just be
Okim  [author] 27 Jul, 2021 @ 1:20pm 
Check alternative versions of this mod. They should contain the fix.
These are listed in description.
NitroCellNick 26 Jul, 2021 @ 1:00pm 
is there a way to fix the conveyor feeding issue for ammo?
Damaske 22 Jun, 2021 @ 12:59pm 
sad thing is, Orc, Reavers, and Corrupt will get sheilds also if you add in that mod and some will also get the BAR.
holden4ever 21 Jun, 2021 @ 11:26pm 
We can use them with dedicated servers though. Just not locally. It sucks because some of the mods I really want like Defence Shields and Build & Repair use client side scripts. Defence Shields in particular would make using MES + Reavers, Orcs, Corrupt etc so much better. I might actually stand a chance of beating them instead of getting constantly destroyed.
Damaske 11 Jun, 2021 @ 1:42pm 
this is scripted and thus can not be used on Xbox because they suck!

no for real it uses scripting and because overprotective pappa Microsoft will not allow it to be a mod for there son Xbox.
holden4ever 11 Jun, 2021 @ 4:52am 
Any chance you could upload this to mod.io for Xbox dedicated server users or does this have client side scripts?
Damaske 24 May, 2021 @ 7:37am 
yep sure thing, BUT then it will be broken and need an update every time space engineers is updated. or will need a ground up remake.
Naia Griffin 24 May, 2021 @ 6:22am 
is it possible to make a version of this mod the doesn't require weapon core or whip's railgun frame work
Okim  [author] 23 May, 2021 @ 10:38pm 
Use one of the reuploads for this mod.
Core version is severely outdated.
The Jagged Crown 23 May, 2021 @ 7:14pm 
how do i get the weapons in creative?
Elperson 19 May, 2021 @ 11:30am 
guns dont take ammo from conveyors
jonn19 14 May, 2021 @ 12:44am 
Hey Okim - random shout-out re: your comments under Reuploads. I know how much work goes into these mods, so mad respect for the open sharing.
Lughaine 8 May, 2021 @ 3:28pm 
I cannot even manually load the thing,. How about the OKI vehicle missile launcher? same issue?
Okim  [author] 8 May, 2021 @ 11:28am 
It uses normal missiles... 'Heavy' is just the type of the launcher. Not the ordnance :D
Lughaine 7 May, 2021 @ 6:32pm 
Heavy missile turret still has no ammo
Okim  [author] 25 Apr, 2021 @ 11:23am 
Use the variants of this mod provided in description.
Maya 25 Apr, 2021 @ 3:18am 
Is it just me, or does it feel like the 122mm has no range?
Robin 24 Apr, 2021 @ 6:27pm 
how i use the weapons in creative ?
Maya 21 Apr, 2021 @ 8:15am 
Fun fact: SE hasnt had a truly significant update in at least a year, probably a lot longer.
VS-lockon 30 Mar, 2021 @ 8:50am 
Okim i get you quit se but that game has changed a lot not just with moding but the base game as well we have weather mechanics now in base game and lightning actually can damage your ships
VS-lockon 30 Mar, 2021 @ 8:48am 
Weapon Core compatible version i hate say this but it dose not work at all if have the real MWI - Weapon Collection weapon core and the real Rider's Battle Cannon and Turrets weapon core made my Captain Jack i like have weapon variety and sadly if i want broadside weapons OKI Grand Weapons Bundle is the only mod that dose that and why weapon core so good Okim one you have actual point defense mechanics two you have subsystem targeting making easy to actually have salvaged instead of completely annihilating the ship and three you can have a ship Target Another one that closer to it then at random
Okim  [author] 29 Mar, 2021 @ 11:14am 
<ProjectileTrailProbability>1.0</ProjectileTrailProbability> set it to zero.
Okim  [author] 29 Mar, 2021 @ 11:13am 
Manually by editing projectile probability field in the first ammo block.
Shifty 29 Mar, 2021 @ 8:40am 
Is it possible to turn the red laser effect of the designator off?
Chicken Little 16 Mar, 2021 @ 8:27pm 
what are the refine rates for the ores?
Ze Brasa 15 Feb, 2021 @ 10:37am 
How do you edit the stats of a weapon for this mod?
ATF_Coldblooded Carebear || 15 Feb, 2021 @ 12:46am 
Quick question have either of fix the heavy missile launcher so we can put in ammo ..there was also a other one who had issue but will need to recheck before speaking.
Okim  [author] 14 Feb, 2021 @ 11:04pm 
Nice to hear that :D

Seff's reupload keeps the same block ids, so mods are interchangable.