Crusader Kings III

Crusader Kings III

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Immersive Domain Management
   
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4.030 MB
12 Nov @ 6:26pm
18 Nov @ 6:51pm
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Immersive Domain Management

Description


Introduction
This mod introduces powerful court positions, each representing a core pillar of your domain—the nobility, the bureaucracy, the military, the faith, and the common folk. These are not courtiers you can simply hire and fire at will; they are power brokers with deep roots in your lands, whose loyalty must be carefully managed.
-> Their Faith/Culture are draw from your Domains

Play Tall or Fall: Mostly designed to enhance the gameplay as a Count or Duke, this mod invites you to shift your focus from external expansion to internal affairs (domains).
NOTE: This mod adds a new layer of difficulty and complexity to the game!

-> Currently, the mod adds 8 unique Court Positions and over 20 tasks!
-> Interactions and events are planned (WIP) to further boost immersion!



Features
  • Powerful Court Positions: Manage 9 powerful courtiers and their families, each deeply rooted in the fabric of your domain. They wield their own organic power and cannot be easily dismissed. Their cooperation is essential, not merely requested.
    -> Common Positions: Nobles/Aristocrats, Merchant, Monk and Peasant Leader
    -> Exclusive Positions: Eunuchs (Treasury), Knights (Gold) and Courtesan/Witch (Faith)

  • Strategic Tasks: When a courtier is supportive, they unlock unique tasks that provide powerful bonuses at a cost, allowing you to plan your long-term objectives.

  • Manage Powerful Families: These characters demand privileges for their families as well. Marrying, employing, and befriending their relatives will improve their support (Aptitude). You can also Offer Bribes or Grant Privileges to ensure their loyalty.

  • A Living Ecosystem: Many of these new positions are generated along with their entire families (up to 3 generations), boosting your courtier count to an average of 40. On one hand, you will have a living court brimming with fresh talent; on the other, these powerful court positions demand salaries that will drain a considerable portion of your treasury.

  • Colored Backgrounds: A single line was edited in the window_court_positions.gui file to change the background of the court positions from black and white to a slightly colored shade, making it more visually appealing.

  • New Interactions: to improve the "aptitude/support" of Powerful Courtiers:
    -> Board Game (Challenge to a board game)
    -> Cross Blades (Challenge to a sparring duel)

Compatibility
  • Compatible with everything: the purpose of this mod is to add flavor content.
  • It is designed to work alongside other mods that add new court positions or mechanics.
  • Replaces window_court_positions.gui, but since its just for aesthetic purposes, load this mod ABOVE fantasy total conversions and all will be fine!
  • Replaces kick_from_court_interaction. Rarely edited. Should not present any problems.
  • Savegame: It is safe to add to an existing savegame.
  • No DLC required!

Translations
Chinese: https://steamproxy.net/sharedfiles/filedetails/?id=3403925213

Future Plans
  • Further balancing of salaries, costs and effects for all positions/tasks.
  • New events where your powerful courtiers might clash or collaborate.
  • An event chain for visiting own domains/capital, similar to adventurers.
  • Expand gameplay features related to managing these influential figures.
  • Like/Favorite if you enjoyed the mod, supporting further development.


Here are some possibilites for how events can work for this mod:
1- Random events involving up to three Powerful Characters discussing a domain issue (player favors one over the others)
2- A "Negotiate" interaction available for characters with Poor/Terrible/Average (aptitude) that fires an event for exchanging favors for support
3- A decision "Summon Small Council", available once per 10 years, where characters with Poor/Terrible/Average (aptitude) will present their demands
-> Regarding what is demanded, the events will probably work with Province/County modifiers (since the mod is about Domain Management).


Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Domain Management (Adds "Powerful" Court Positions and flavor content)
-> Immersive Personalities (Adds 34 Traits and 500+ Personality related events!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

Popular Discussions View All (1)
6
17 Nov @ 5:47pm
Feedback and Suggestions
One Proud Brazilian
30 Comments
One Proud Brazilian  [author] 15 hours ago 
@T Oh i forgot to delete that O_O
T 17 Nov @ 4:31pm 
I'm nosy and look at all mod files I install; I notice there's a weird .txt

3604729196\common\court_positions_l_english.txt

that seems to be a slightly-outdated-but-otherwise-base-game file just floating in the common folder, except it's a .txt not a .yml... is that workshop being weird again or is that a loose file?
One Proud Brazilian  [author] 17 Nov @ 1:49pm 
Well, either you are playing with terrible rulers, or having terrible luck :)
miguelmonte2005 17 Nov @ 1:46pm 
hello there. love the mod. just a question tough. every single start gives me 9 terrible (ability) characters on the new position added, to manage, and make me lose a lot of both prestige and piety. any solution around this, since it makes their existence a deep drag on the gameplay? thkz in advance!
One Proud Brazilian  [author] 17 Nov @ 1:18pm 
I could not reproduce this issue. Might be a bug on your files.
Jabrolsky 17 Nov @ 10:01am 
Hey I just want to let you know that this does not seem to be working correctly with "More Interactive Vassals". The ui popup is transparent on council tasks like so: https://imgur.com/4tlnqv2

Load order does not make a difference and I am 100% certain it is these two mods interacting with each other. Might want to look into that.
Dúnadan 17 Nov @ 7:04am 
@One Proud Brazilian - Can you clarify whether, in the event the mod is integrated into the Chat GPT pack, a standalone version will still be available? Or will the pack be the only way to get it?
pablomarti354 17 Nov @ 5:55am 
This is exactly what I've been eager to see included in CK3 at some point, thank you for this huge work. I wonder, does the AI handle these new mechanisms properly?
Anubis 17 Nov @ 12:52am 
Ai makes the hours of work and accuracy much better, it is the future. Games and mods will have less bugs and take less time to make exactly what you want. Just makes coding more user friendly :-)
There is absolutely no reason to want to go on a crusade about stuff you don't know enough about, @Obsidious. Please don't give the typical horrible human behaviour and want to destroy or condemn stuff you don't know or understand ;-)
Mr. Balls Johnson 16 Nov @ 5:37pm 
A mod being written by a human or ai makes no difference, you're just making drama for no reason. With the right AI tools, you can make some decent paradox mods.