Crusader Kings III

Crusader Kings III

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Immersive Realm Laws
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10.581 MB
19 Oct, 2024 @ 5:24pm
29 Oct @ 5:45am
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Immersive Realm Laws

In 1 collection by One Proud Brazilian
** Better Vanilla CK3 ** (1.15 / outdated)
79 items
Description


Introduction
This mod adds 14 new Realm Laws for all playable governments. The new laws bring not only more flavor, but also unique new gameplay mechanics, aimed at increasing immersion, roleplaying and vassal agency.

-> Each law offers 5 possibilities, from two extremes to a neutral middle-ground, totalizing 70 possible outcomes for you to shape the realm of your dreams (if you are able to!)
-> Laws reflect opposing personality traits, such as Just vs. Arbitrary or Greedy vs. Generous.
-> With the "Change Realm Laws" Decision, powerful vassals gather to vote on whether to change or maintain the laws.
-> You can change realm laws if all your powerful vassals approve you (opinion/obedience)
-> With Absolute Crown Authority, the liege can directly enforce preferred laws.
-> Stressful events are triggered when realm laws conflict with a character's core values (e.g., a Zealous ruler resisting Crown Supremacy).
-> This mod prioritizes roleplay and gameplay over strict historical accuracy—laws reflect rulers' personalities and cultures, not historical events.

Gameplay Impact
Vassal personalities now directly shape your realm. A liege needs High or Absolute Crown Authority to influence or enforce their preferred laws. This makes Crown Authority a more critical goal and encourages interference in vassal succession to promote heirs that align with your ambitions. For example, greedy vassals will support laws like Abusive Taxes, giving you new reasons to manipulate succession, achieving your goals even without Crown Authority.

Simulated Voting System:
-> Prior to voting, if available, an event chain will trigger for player liege/vassal
-> Character will vote for laws that match their Personality
-> Lieges can't vote, unless they have High CA or few P.Vassals (automatic)
-> A Player Liege with Absolute authority can directly pass laws (manually)
-> Your Crown Authority does not matter if you are a vassal
-> Ambitious/Diligent characters have MORE voting power
-> Content/Lazy characters have LESS voting power
-> Councillors have some bonus voting power
-> Slightly "resistance" added to current laws to make changing harder
-> Impatient/Wrathful suffers DOUBLE stress impact from events
-> Patient/Calm suffers HALF stress impact from events
-> Government, Faith and Culture also have influence over some laws


Included Basic Support for the official Languages! (texts appear in English)
-> Russian - @Vocker
-> German - @finallyciv
-> Polish - @fan denaturatu


Compatibility:
-> This mod must replace "window_my_realm.gui" to work. Place it BELOW Total Conversions.
-> This mod has high compatibility, even with fantasy Total Conversions! (AGOT? Yes...?)
-> Can be Save Game compatible, but its not recommended (it may take 5 years to work)
-> Modded Governments with custom authority may use a patch (albeit the impact is mininal)

Compatches:

To create a compatch, search for #gpt in the window_my_realm.gui file. Then, copy and paste the vbox = {} block that contains the laws of this mod into the window_my_realm.gui file of the incompatible mod. This process is relatively simple, but I prefer not to create or maintain numerous compatches myself. Please share the link to the compatch, and I will post it here.

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Domain Management (Adds "Powerful" Court Positions and flavor content)
-> Immersive Personalities (Adds 34 Traits and 500+ Personality related events!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

213 Comments
Dark 10 Nov @ 10:16am 
All of your mods are so damn good!
否定之否定 10 Nov @ 3:24am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
One Proud Brazilian  [author] 8 Nov @ 4:33pm 
Ideas and the motivation to work om them will come eventually :)
Solitude 8 Nov @ 9:50am 
Looking forward to seeing the AI for these other governments select fitting laws. Though I wonder how you'll be able to achieve this.
Sherpart 7 Nov @ 6:04am 
With this mod I can transform murderers into criminals in the kingdom?
murdohk 5 Nov @ 6:02am 
Meu nobre, em primeiro lugar, obrigado!
Em segundo, tem como eu burlar os cooldowns das leis?
THE-MARINER 31 Oct @ 2:12am 
Awesome thanks for the speedy update!
One Proud Brazilian  [author] 28 Oct @ 7:17pm 
UPDATED: AUH

The new governments lack powerful vassals, which are the backbone of this mod.

To avoid removing the laws, I have allowed governments without powerful vassals to freely choose their laws. The AI will not interact with this feature, but it should offer some fun for players.

Later on I will add some scripts for AI to change laws individually when possible.
Theed 27 Oct @ 10:04am 
just checking in if the mod maker still plays the game, as id love 2 try this in my next save when china releases
smirkyshadow 5 Oct @ 11:59pm 
Will do