Crusader Kings III

Crusader Kings III

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Royal Court Event Pack
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4.831 MB
5 Nov, 2024 @ 8:42am
1 Nov @ 6:33am
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Royal Court Event Pack

In 1 collection by One Proud Brazilian
** Better Vanilla CK3 ** (1.15 / outdated)
79 items
Description


Introduction
This mod significantly expands the features and events of the Royal Court DLC by adding new opinion modifiers and over 400 events. It more than doubles the vanilla content, reducing repetitiveness while adding a deeper layer of strategy and roleplay. Your actions and decisions within the court will be judged by your courtiers and vassals, who will react based on their personalities, gaining or losing opinion of you accordingly.

Standard Court Events: (300+)
-> New events will trigger every 2 years if your character is present at court.
-> Depending on your choices, you will exchange skills and resources.
-> Courtiers' and vassals' opinions will also be impacted proportionately.
-> Opinion modifiers are based on the "ai_personality" mechanic.
-> Vanilla events remain unchanged for now.

Hold Court Events: (100+)
-> Depending on your Court Type, certain events will occur more frequently.
-> Holding Court now applies a 5-year "Court Cohesion" buff, incentivizing its use.
-> The new events primarily offer resource exchange opportunities.
-> Opinion modifiers also apply for the new hold court events.
-> Vanilla events remain unchanged for now.
-> The events aren't available for Tribals, yet...


Basic Support for the official Languages! (texts appear in English)
-> Polish - @fan denaturatu
-> French - @Bobibob
-> German - @finallyciv
-> Turkish - @Kubrick



Compatibility:
-> This mod should be compatible with everything!
-> Can be Save Game Compatible. Any Load Order.
-> Replaces "hold_court_on_actions.txt" (high priority).
-> Replaces "00_court_types.txt" (low priority).
-> Is compatible, works fine with REvents.
-> For AGOT specifically, load this mod BEFORE.

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Domain Management (Adds "Powerful" Court Positions and flavor content)
-> Immersive Personalities (Adds 34 Traits and 500+ Personality related events!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

65 Comments
Kubrick 10 Nov @ 3:19pm 
Hi One Proud Brazilian,
I’ve published a Turkish translation (1.18 “Crane”, text-only, maintained).
Could you kindly add this link on the mod page?
TR: Workshop Link
Thanks a lot!
AlduinTWE 2 Nov @ 7:19pm 
Do these events trigger with Administrative governments too?
finallyciv 1 Nov @ 3:09am 
An updated German localization of your mod has been integrated. It would be an honor if you included it in your description: https://steamproxy.net/sharedfiles/filedetails/?id=3355568022
finallyciv 12 Oct @ 1:16am 
The random court events that take place outside of “holding court” occur far too frequently, and the events during "holding court" also greatly suppress vanilla events. It would be nice if you could rebalance this!
Prominence 14 Aug @ 9:31am 
I keep getting spammed with an event that permanently lowers my stats. It should be removed from the mod in my opinion.
Neil 3 Jun @ 8:01pm 
Crashing with AGOT after todays patch for me.Was working prior.
AzeriFighter95 27 May @ 10:31pm 
Is this compatible with Elder Kings 2?
Kaschperle 5 May @ 8:05am 
I have to agree with JvJ this is rather a bad way of the events as their just as meaningless as vanilla but just 10x more op.
JvJ 17 Apr @ 8:42am 
The vast majority of events are just things like gain gold but lose piety, then the following event is lose gold, gain piety. Would be nice if they were more interesting that just trading core resources.
Hexagoros 26 Mar @ 12:11pm 
Dude, your mods are always amazing. You're the MVP of the CK3 modding scene.