RimWorld

RimWorld

89 ratings
Tox Weapons Pack
   
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Mod, 1.4, 1.5
File Size
Posted
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3.270 MB
22 May @ 8:24am
23 May @ 11:36pm
5 Change Notes ( view )
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Tox Weapons Pack

Description
Description:
Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them

Balance:
These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better. If you feel anything overpowered or underpowered feel free to give feedback

Tox Curved Blade:

A long reach toxblade with fast attack. Hit rate bonus and high attack rate.



Tox Gauntlet:

A gauntlet with a thin toxblade that is suited for stabbing, it also comes with short range Fletcher launcher



Tox Rapier:

An elegant thin toxblade that is suited for fencing. Bonus for melee stats.



Tox Scythe:

A sinister toxblade scythe with long reach that will leave behind gushing wounds. Hit rate bonus, also inflicts extra pain and bleeding.



Tox Triblade:

An unwieldy throwing toxblade weapon. High attack rate, can be thrown, and penalty to melee stat.



Fletcher Crossbow:
A short-range variant of the Fletcher that trades range for better armor piercing and damage (no persona variant).



Prestige Stellic Polearm:
A gilded and well crafted Toxblade weapon (persona variant only). Can only be acquired through quest, rarely sold in settlement, or reaching the rank Count with the Empire.



Prestige Stellic Thurible:
A gilded and well crafted Toxblade weapon (persona variant only). Can only be acquired through quest, rarely sold in settlement, or reaching the rank Count with the Empire.



Compatibility:

Vanilla Persona Weapons Expanded: You can pick a persona variant of your choice upon reaching the rank Baron with the Empire.
https://steamproxy.net/sharedfiles/filedetails/?id=2826922787

Vanilla Psycast Expanded: Prestige Stellic Weapons provide a bonus to psyfocus cost.
https://steamproxy.net/workshop/filedetails/?id=2842502659

Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
https://steamproxy.net/sharedfiles/filedetails/?id=3025493377

Translation: Chinese https://steamproxy.net/sharedfiles/filedetails/?id=3283645101

Credits:

Fletcher Crossbow Art: DetVisor. You can check out his amazing works here https://steamproxy.net/id/detvisor/myworkshopfiles/?appid=294100

CE Patch: Aelflead Wayne

RimWorld is owned by Tynan Sylvester.

Mono Weapons Pack:


Plasma Weapons Pack:


Zeus Weapons Pack:
30 Comments
S. 18 Jul @ 11:54pm 
Please patch this for melee animations author.
Fine 7 Jul @ 5:51pm 
I'm not sure if I'm doing something wrong, but for some reason the weapons don't have stats in CE? It just says that they aren't patched and will revert to vanilla melee behaviour.
AleMead 3 Jun @ 11:42am 
The Stellic Thurible.. Kills man-things good yes, yes?
blackkanye 28 May @ 5:46pm 
@Kalrotix incredibly based taste and agreed. Considering using VE Empire (even though I don't usually interact with the empire) so I can use it
Kalrotix 28 May @ 5:42pm 
Thank you, finaly good looking rapiers for this game ^^
Guillotine Grin 28 May @ 3:48pm 
Pain would be a good idea, keep in mind things like the Nerve Spiker and whatnot made through the bioferrite focus on downing <via pain> so that may work. Either way, love the artwork! Do wish it would be a bit nicer with melee animations but that may just be user error. Keep up the good work!
blackkanye 27 May @ 2:57am 
If you aren't going to do eltex weapons, having bioferrite fill that niche with psy boosts could work fine as a replacement. Is there a status already you can stack per hit? Maybe something pain? The crossbow can stun, so maybe that is an idea? I can't think of in game things off the top of my head. They could give a damage buff the longer you fight while the weapons start out a bit weaker? I have no idea for bioferrite to be honest besides basically psy boosting monoswords that have a 'horror' look to them. I just think of the scissor man from the first clock towers weapon for example, but that isn't much reason (unique enough) to go through the effort.
whenwrašk 26 May @ 4:17pm 
combat thuribles are such a mood.
fallengrace 26 May @ 3:55pm 
i knew one would be a scythe
also would anomaly style weapons be possible?
Latex Santa 26 May @ 9:31am 
Freaking cool, you finally finished it!