RimWorld

RimWorld

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Zeus Weapons Pack
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.291 MB
11 Mar @ 12:16am
21 May @ 8:25pm
9 Change Notes ( view )
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Zeus Weapons Pack

Description
Description:
Adds 9 Zeus weapons and drafting stances for them.

Balance:
These weapons are all balanced around Royalty's Zeushammer, some maybe a bit better. If you feel anything overpowered or underpowered feel free to give feedback.

Zeus Baton:

Often employed by Spacer security force for suppressing operations.



Zeus Jian:

A Zeus weapon based on the ancient oriental design.



Zeus Kanabo:

A heavy alloyed club with built-in EMP capacitors.



Zeus Nunchucks:

A martial art style zeus weapons, it is unwieldy but deadly in the hands of a master.



Zeus Staff:

A long zeus weapon specialized in defense.



Zeus Tome:

A Zeus weapon in the shape of a heavy tome that can invoke imitation of divine punishment.



Zeus Greathammer:

A colossal Zeus weapon. As deadly as it is heavy.



Prestige Cane:
A regal walking cane often wielded by highborn of a space empire (persona variant only). Can only be acquired through quest, rarely sold in settlement, or reaching the rank Count with the Empire.



Prestige War Maul:
A heavy gilded fusion of Zeus and Mono technologies (persona variant only). Can only be acquired through quest, rarely sold in settlement, or reaching the rank Count with the Empire.



Compatibility:

Vanilla Persona Weapons Expanded: You can pick a persona variant of your choice upon reaching the rank Baron with the Empire.
https://steamproxy.net/sharedfiles/filedetails/?id=2826922787

Vanilla Psycast Expanded: Prestige Stellic Weapons provide a bonus to psyfocus cost.
https://steamproxy.net/workshop/filedetails/?id=2842502659

Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
https://steamproxy.net/sharedfiles/filedetails/?id=3025493377

Translation: Chinese https://steamproxy.net/sharedfiles/filedetails/?id=3246345727

Credits:

CE Patch: chitoseender

RimWorld is owned by Tynan Sylvester.

Mono Weapons Pack:


Plasma Weapons Pack:


Tox Weapons Pack:
33 Comments
S. 18 Jul @ 11:54pm 
Please patch this for melee animations author.
Mad Catter  [author] 3 Jul @ 11:29pm 
It is a VE Framework issue so there isn't much I can do besides replacing it with something else.
Sarus 30 Jun @ 1:43am 
Been any luck with the stellic war mauls thing of soccer balling objects around?
Mad Catter  [author] 21 May @ 8:26pm 
Extensive CE balance pass, thank you Aelflead Wayne!
Also forgot to mention that Zeus Greathammer was added.
Mad Catter  [author] 16 May @ 9:26am 
New update: You can now buy these weapons from Deserter Network in VE-Deserter
Sarus 2 May @ 6:48am 
Also that Cane is lethal, first time usage of it and i basically Scorched my colony off the face of the rimworld by the first combat the user got into: a wild bear
Sarus 2 May @ 6:47am 
Funny how the naming of things causes Civil wars among users
Anyways Tox/Acid is def intriguing as i like tox generator tox bombing the map over time once i have gotten that gene to provide immunity (sadly not for the animals! D: )
So weaponry from the Celestial Weaponsmith here in that theme would be sweet :steamthumbsup:
Mad Catter  [author] 2 May @ 4:21am 
@Sarus: Tox/Acid Pack follows the same formula as the 3 previous packs (6 normal weapons and 2 Prestige weapons). Crypto has no Prestige Weapons due to them not being associated with the Empire but there is a Tower Shield. I will post some in the Artwork section later.
@Gerewoatle: I just follow the naming scheme that most people and VE team use. If anyone dislikes that enough I welcome them to make a patch renaming all Crypto to Cryo.
Gerewoatle 2 May @ 3:42am 
@Sarus:

The RimWorld community has chosen to associate the "Crypto-" prefix with cold/cryogenic effects under the mistaken impression that cryptocaskets use cryogenic suspension to place their occupants in hibernation.

They do not actually do this, instead inducing a cryptobiotic state in the hibernating occupant, effectively suspending their biological processes with no need for cryogenics to be involved at all.

Unfortunately this mistake has led to both a plethora of cold-related mods being improperly labeled "crypto-whatever" and a fair bit of misplaced snark involving the assumed misspelling of "cryo-".
Sarus 2 May @ 3:31am 
That has me curious, melee/ranged weapons that inflict tox/poison related effects?
Not sure what crypto is tho