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Tomb kings are very much immortal. At least as long as their tombs are intact afaik.
That would actually be interesting, letting the tks be immortal in the mod as long as they have their starting city.
Ranged units will carry ammo over from battle to campaign. It replenishes at the start of the turn if you're in friendly territory (WoC and Beastmen regen a flat 40% per turn).
wish we could get a mod that just have this, it really would make for a better campage, beace range units now have a weakness after a battle, insteed off allways having 100 % ammo back (unless some units died)