Project Zomboid

Project Zomboid

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Rain's Firearms & Gun Parts
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12.064 MB
27 Apr @ 9:42am
31 May @ 7:51pm
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Rain's Firearms & Gun Parts

Description
A complete overhaul of the vanilla Project Zomboid firearms and gun attachments. Somewhat lore-friendly or vanilla+. Inspired by the awesome firearm mods Firearms B41, Arsenal/Brita's, and Vanilla Firearms Expansion. My aim was to make something that's similar to all three, using ideas from them that I personally enjoyed and not implementing the ones that bothered me. The OG Firearms B41 is something that I still use in my Single Player runs, but it's unfortunately not updated and thus broken in Multiplayer. Arsenal/Brita's is an incredible mod and almost perfect for a fellow gun nerd like me, but I personally think it adds simply too much. Vanilla Firearms Expansion has been for a long time my go to firearms mod in Multiplayer. It's well developed and very well balanced, but since they don't consider attacheable suppressors a priority, I find it lacking in that department.

TL;DR is not a good idea, so please read THIS guide before just enabling my mod on an existing save or just throwing it into a server

^That there is the link to the actual guide. This description has only part of the information I wanted to put here. Steam is weird for not allowing longer descriptions.

Won't be compatible with any other gun or gun attachment mod, due to differences in lua

All the new stuff
Ammo: 7.62x39 and 7.62x51

Attachments
9mm Suppressor
.45 ACP Suppressor
.223/5.56/7.62x39 Suppressor
.308/7.62x51 Suppressor
Shotgun Suppressor
Suppressors reduce (but do not eliminate) the sound level of gunshots. Lower caliber weapons are more suppressed than higher caliber ones. The shotgun suppressor is by design the least effective. Read the guide for more details.
In short, 9mm guns for example are only a touch louder than a generator is when using a suppressor.

Fiber Optic Sight: Small bonus to accuracy and range
Red Dot Sight: 2x as effective as the Fiber Optic Sight
SOCOM Red Dot Sight: Rare military issue red dot, 3x as effective as the Fiber Optic Sight
x4-x12 Scope: Small increase to minimum range, big increase to maximum range
Double Barrel Shotgun Choke Tube: Self-explanatory
Shellholder: Increases a shotgun's reloading speed
Improved Recoil Pad: Attacheable to shotguns as well
Marksman's Recoil Pad: Far more effective recoil pad for rifles
Compensator: Reduces a pistol's recoil and helps slightly with accuracy

You can now upgrade a gun or remove an upgrade while walking. You'll also re-equip the weapon you're modifying. Helpful if you have to attach a suppressor in a hurry. :)


Bags: Military Pouches & Military Pack. Similar to the Military Backpack, and all three can be worn together.


Guns
(Detailed information in the guide! Link up there ^)

The H&K MK 23 pistol with all of it's possible attachments. The tiny little Fiber Optic Sight, Laser Sight, Red Dot, SOCOM Red Dot, and of course the .45 Suppressor.

Glock 17: 9mm
H&K USP M45: .45 ACP
H&K MK 23: .45 ACP
S&W M29 Revolver: .44 Magnum "Do I feel lucky? Well do ya... Punk?"

Remington M11-87: Semi-automatic shotgun
Mossberg M590 Tactical: Pump action shotgun
AA-12 Combat Shotgun: Auto shotgun with 20-shell drum magazines
Winchester M1887: Sawn-off lever action shotgun "Come with me if you want to live"

SKS-56: 7.62x39 semi-automatic carbine rifle
AK-47: 7.62x39 select-fire assault rifle
RK-62: 7.62x39 select-fire assault rifle. A more modern take on the classic Kalashnikov

AR-15: 5.56 semi-automatic carbine rifle
M16A1: 5.56 select-fire assault rifle
Colt Commando: 5.56 select-fire carbine rifle

H&K G3: 7.62x51 select-fire battle rifle

Marlin M1894: .44 Magnum lever action rifle
Remington M24: 7.62x51 bolt action sniper rifle

MP5: 9mm submachine gun
UZI: 9mm submachine gun
MAC-10: .45 ACP submachine gun

M60: 7.62x51 machine gun
M249: 5.56 light machine gun

All new guns without and then with some of their attachments


I spent well over a month of my spare time focused mostly on making this mod. I am still learning about 3D modeling, so take into consideration that I've only recently figured out how to even do those. My previous mod was the first one I did any 3D modeling for, and you can find it here

Fun little YouTube video I made showcasing just some of what this mod does. The soundtrack is fitting I'd say. Go ahead and click it, it won't bite.

Do not reupload any of my stuff without my permission. It took a lot of my spare time to get this mod done.

Link to my server's and the mod's Discord channel. If you want to offer your help with any future stuff, or if you really want me to add something to this mod, your best option is to come to my Discord.[discord.gg]

Highly recommended mods:
Better Gun Jam & Mod Options
Fort Redstone
Rain's Tools & Blades :)

Real Full Auto is no longer necessary (or even applicable) in version 1.12

Do NOT enable more than one version of this mod. The first sub-mod is just a version I made for my server, and it overwrites an entire base PZ lua file. Using it may or may not break a lot of your stuff. So just don't.

Workshop ID: 3233647204
Mod ID: RainsFirearmsandGunParts
Mod ID: RainsFirearmsandGunPartsApocalyPZe
Popular Discussions View All (2)
2
31 May @ 7:16pm
PINNED: Report Bugs & Issues Here
★Rainmaker★
0
13 May @ 1:24am
PINNED: Update Rambles
★Rainmaker★
136 Comments
★Rainmaker★  [author] 1 Jul @ 11:15pm 
@SupremeShrimp9
I gave a quick look at the lua of that weird mod and I don't see why it wouldn't be compatible.
Also eww.
SupremeShrimp9 1 Jul @ 11:10pm 
is this mod compatible with the gunslingers revenge mod (sewer slide mod) in case i get bit
Yzelast 1 Jul @ 2:07am 
That's understandable i suppose, it seems like i will stay vanilla for a while, dont wanna my first modded playthrough to change so much lol.

Well, considering that doing sprites is not an option, maybe increasing the size and changing the color/contrast of the model can help a bit, the game UI is black and with black weapons is kinda hard to see what i have equipped... Anyway, thanks for the quick answer.
★Rainmaker★  [author] 1 Jul @ 1:55am 
@Yzelast
In the first weeks of developing this mod I did try my hand at pixel art, and figured out very quickly that I absolutely suck at it. I can't do those tiny icons even if I tried, so I went with the tiny little screenshots of the 3d models themselves.
Yzelast 1 Jul @ 1:51am 
Hi, just came to ask if there are plans to add proper sprite icons to weapons and ammo, considering all weapon mods, this is the one i liked this the most, but that 3d look of weapons and ammo in the belt kinda breaks the immersion lol...
★Rainmaker★  [author] 23 Jun @ 1:35am 
@TakoyakiBoyz
That's very much on purpose. Shotguns in PZ are very overpowered just by their nature, so there won't be a "silenced" shotgun in my mod.
Shotgun suppressors are almost useless in the real world too. I ripped that sound from an actual shotgun that had a suppressor on it. They're still so loud that you have to wear ear protection or you'll damage your hearing.
So my reasoning is two-fold. A "silenced" shotgun would be way too OP, and shotgun suppressors are very, VERY inefficient in the real world too.
TakoyakiBoyz 23 Jun @ 1:30am 
Why is the Shotgun Suppressor still loud and zombies can hear it?
Sarcastic 21 Jun @ 2:35am 
thank you for the info
★Rainmaker★  [author] 20 Jun @ 10:39pm 
@Sarcastic
If you had just checked that mod's page you'd already know that the dev is making Ammo Maker compatible with my mod :)
Sarcastic 20 Jun @ 2:24pm 
would it be possible to make it compatible with ammomaker