Project Zomboid

Project Zomboid

Rain's Firearms & Gun Parts
138 Comments
★Rainmaker★  [author] 25 Jul @ 7:04am 
@andy6752
You need a screwdriver to upgrade a gun. Have the gun, the part, and the screwdriver in your main inventory and right click the gun.
andy6752 25 Jul @ 7:03am 
I cant figure out how to put the suppressor on the M1911
★Rainmaker★  [author] 1 Jul @ 11:15pm 
@SupremeShrimp9
I gave a quick look at the lua of that weird mod and I don't see why it wouldn't be compatible.
Also eww.
SupremeShrimp9 1 Jul @ 11:10pm 
is this mod compatible with the gunslingers revenge mod (sewer slide mod) in case i get bit
Yzelast 1 Jul @ 2:07am 
That's understandable i suppose, it seems like i will stay vanilla for a while, dont wanna my first modded playthrough to change so much lol.

Well, considering that doing sprites is not an option, maybe increasing the size and changing the color/contrast of the model can help a bit, the game UI is black and with black weapons is kinda hard to see what i have equipped... Anyway, thanks for the quick answer.
★Rainmaker★  [author] 1 Jul @ 1:55am 
@Yzelast
In the first weeks of developing this mod I did try my hand at pixel art, and figured out very quickly that I absolutely suck at it. I can't do those tiny icons even if I tried, so I went with the tiny little screenshots of the 3d models themselves.
Yzelast 1 Jul @ 1:51am 
Hi, just came to ask if there are plans to add proper sprite icons to weapons and ammo, considering all weapon mods, this is the one i liked this the most, but that 3d look of weapons and ammo in the belt kinda breaks the immersion lol...
★Rainmaker★  [author] 23 Jun @ 1:35am 
@TakoyakiBoyz
That's very much on purpose. Shotguns in PZ are very overpowered just by their nature, so there won't be a "silenced" shotgun in my mod.
Shotgun suppressors are almost useless in the real world too. I ripped that sound from an actual shotgun that had a suppressor on it. They're still so loud that you have to wear ear protection or you'll damage your hearing.
So my reasoning is two-fold. A "silenced" shotgun would be way too OP, and shotgun suppressors are very, VERY inefficient in the real world too.
TakoyakiBoyz 23 Jun @ 1:30am 
Why is the Shotgun Suppressor still loud and zombies can hear it?
Sarcastic 21 Jun @ 2:35am 
thank you for the info
★Rainmaker★  [author] 20 Jun @ 10:39pm 
@Sarcastic
If you had just checked that mod's page you'd already know that the dev is making Ammo Maker compatible with my mod :)
Sarcastic 20 Jun @ 2:24pm 
would it be possible to make it compatible with ammomaker
★Rainmaker★  [author] 17 Jun @ 10:38am 
@Pain
In SP just speed the game up when you're converting them.

If you want to cheat, then you can browse into the mod's scripts folder and change the time of the recipe to whatever you'd like :D
Pain 17 Jun @ 10:34am 
Can I make the conversion of cartridges faster?
null 15 Jun @ 7:12pm 
Any new update soon? Would love more guns and attachment :steamthumbsup:
Oach 11 Jun @ 9:16pm 
Love the mod! Thank you!
sprya 10 Jun @ 5:56pm 
@★Rainmaker★ yes that's what i meant, thanks
★Rainmaker★  [author] 10 Jun @ 8:04am 
Well the Endurance drain both machine guns do kinda balance things out. That along with the sheer weight of the weapon and a fully loaded magazine.
I'm glad you're enjoying my stuff.
And yeah it's something I felt I really had to make, because I just couldn't find a good balance for my style from the gun mods that are out there.
Mitsurugi 10 Jun @ 8:00am 
Also, neither are more op than the machine guns I played around with in your mod. Those are hoard breakers, but they are in there. I'm not complaining, just pointing it out. They were fun to use.

Honestly, not all guns are created equally. That's why everyone primarily runs magazine fed auto loaders rather than tube fed lever actions and wheel guns. It's also why pdw type weapons are starting to get more popular than a standard pistol today. We gravitate towards whatever is more effective.

Again, I'm not trashing your mod or all your work. And it's your mod. You do what you think is best, I'm not trying to tell you what to do. I was just asking. I do appreciate your time and your mod.
(  ͡° ͜ʖ ͡°)
Mitsurugi 10 Jun @ 7:57am 
I figured the trade off would be the load times of a shotgun. Or just make the semi autos more rare to find. Semiauto shotguns just aren't as popular as pumps. Mostly because the semiauto functional is just a "nice to have" but with a much larger pricetag.

As for ballance, if the ammo thing isn't enough, the semi autos might be an incredibly rare find outside of like a police station or gun store. And you only get to loot those places once.

The AA12 could be super op(as it was designed to be) but it's only at military locations, and still a rare find. So you may find it but only 1 or 2 mags or something, if it even spawns. Sure the AA12 would make short work of a group, but it's loud and once the mags are empty, you better hope you youbgptbclesr or have an exit strategy to get away from the hoard you just drew in.
★Rainmaker★  [author] 10 Jun @ 3:53am 
I landed on the recoil delays for the shotguns based simply on the fact that shotguns are incredibly OP in Project Zomboid.
I could always reduce their recoil but then I'd have to somehow balance that out. Maybe lowering their damage stats or something.
But being able to headshot 3-4 zombies with one click is just bonkers, so I released the mod with the shotguns being a bit more nerfed than they are in other mods.

B42 will introduce a more complex Aiming system which I look forward to. I want my guns to be a bit more realistic and the devs are taking care of a lot of it for me lol.
Mitsurugi 10 Jun @ 3:48am 
Any plan to make semiauto and full shotguns fire faster? The AA12 is a full auto with very little recoil, and semi auto shotguns should fire as fast as the handguns do on the game.

I realize this is a game, so guns can't be 1:1 to irl, but I don't see a point in putting a gun in if it's not even going to be close to it's irl counterpart.

I haven't spent a lot of time with this mod yet, just messed around with a few pistols, rifles, and the shotguns.

Not dissing your mod, either. I like it. Strong competition with vfe. Atleast you have weapon lights and silencers. I'm just curious.
★Rainmaker★  [author] 10 Jun @ 12:11am 
Item id? Not sure what you mean, but the M1911 is Pistol2 if that's what you meant.
sprya 9 Jun @ 4:21pm 
hey rain does this mod change the m1911's item id?
SDgamer 9 Jun @ 10:44am 
@Rainmaker
If that is how you want to make the mod then ok. Do what you want to do
★Rainmaker★  [author] 9 Jun @ 10:42am 
@SDgamer
Under barrels?
You mean like some silliness like grenade launchers?
Those won't be happening.
SDgamer 9 Jun @ 9:04am 
plans for under barrels at all or just go to Brita for that? Only asking because Brita is one of your inspirations for you gun mod
★Rainmaker★  [author] 8 Jun @ 9:19am 
@Mrmermor
You need a screwdriver in your main inventory.

Also yes. My guns & attachments are not designed to be compatible with any other gun mod.
Not going through all that trouble lol.
Mrmermor 8 Jun @ 9:15am 
how to i install attachments i might be missing something ? or is it because i added another gun pack ?
★Rainmaker★  [author] 5 Jun @ 9:17pm 
@TakoyakiBoyz
That's way past July 1993, so no.
TakoyakiBoyz 5 Jun @ 9:13pm 
I want you to add the MK18 MOD1 gun.
★Rainmaker★  [author] 28 May @ 10:35pm 
Thanks to everybody for the positive comments and for clicking that little :steamthumbsup: icon up there!
I wonder what the total rating has to be to get 5 stars because we're at 96% positive lol. :steamhappy:
Zombie-Ash-Gaming 28 May @ 8:50am 
Looking forward to using this on my next run!
★Rainmaker★  [author] 25 May @ 10:18pm 
@PRINCESS
That's coming in B42 courtesy of the Indie Stone.
The framework for that has been right there in the base PZ files for well over 2 years, so it's nice that they're finally adding them into the game lol.
I'll probably have to re-categorize some of the attachments once they come in, but that's not going to be a problem.
PRINCESS PUTRID 25 May @ 10:13pm 
can we please get the ability to tape flashlights to long rifles and shotguns at some point?
Kenpachi 21 May @ 9:58am 
Great... another awesome looking weapon pack+ to mess with my OCD and inability to make a choice. This looks lean and mean though. You win. Nice work and thank you.
★Rainmaker★  [author] 19 May @ 10:21pm 
Another little update.
.44 Magnum weapons got a bit of a level up, and so did the Winchester M1887.
Relevant info in both the Change Notes and Update Rambles.
BlackWater821 14 May @ 11:25pm 
Sorry i didn't notice that, thanks.
★Rainmaker★  [author] 14 May @ 9:15pm 
@BlackWater821
I already answered this one but here goes again.
The following guns work with Immersive Hunting:
-Remington M870
-Remington Coach Gun

-Long Ranger
-Remington M788
BlackWater821 14 May @ 9:10pm 
Will this mod conflict with "Immersive Hunting" ?
★Rainmaker★  [author] 13 May @ 8:10am 
@Dekent
Probably not. I see how other mods do bayonets and it looks clunky as hell in lua. If it was possible to just switch the push attack into a bayonet stab, that would be a different story.
Dekent 13 May @ 7:58am 
Any chance of bayonet attachments? I like playing with 5% sprinters and sometimes one sneaks up on me while training aiming/mowing down zombies and can't always swap weapons in time haha.
★Rainmaker★  [author] 13 May @ 1:27am 
Tiny little update completed. Now you gain Reloading XP also when unloading magazines, not just when loading them.
Reloading XP grind is now halved.
You're welcome.
Or I'm sorry.
No Name Given 12 May @ 9:02am 
Great work, I'm enjoying it a lot. I'm using it with Advanced Trajectory's Realistic Overhaul without issue. Also have @Astral's patch for Coavins Firearm Repair, which is also working great.

Anyone have recommendations for compatible reloading mods? I have Ammo Maker and it seem to work fine, though the amount of powder is inconsistent with this mod's new 7.62x39 and 7.62x51.
★Rainmaker★  [author] 8 May @ 12:43pm 
Update completed. Now all my guns that have the ability for automatic fire have a real automatic firing rate as well.
Real Full Auto is no longer necessary (or even applicable) in this mod.

@baritan
It's been a long time since I looked at MP server settings, but isn't PVP damage something that admins can set?
There are no special options in my mod for that, if that's what you were asking.
baritan 7 May @ 6:10pm 
In our server we reduce the damage on pvp to make it more immersive for players. However almost all gun expansion mods don't allow the damage to be adjusted. Therefore we use vanilla guns but it is a tad boring as you can imagine. Does your mod allow the base damage for pvp to be adjusted so we can use it on our multiplayer server?
★Rainmaker★  [author] 7 May @ 7:38am 
@POWERWOLF
Apparently yes.
I don't use that mod myself but someone else said that it's compatible.
POWERWOLF 7 May @ 7:34am 
Hi! Does it work with the mod Advanced Trajectory?
Astral 7 May @ 6:28am 
@★Rainmaker★ I only tested some of the gun, but the others should work without errors.
★Rainmaker★  [author] 7 May @ 6:25am 
@Astral
That was fast, lol.
Good job, hope it works.