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Switches work a bit differently than the ones in H3 and Reach, so I’ll have to explore ways to get them able to apply player traits and command the AI squads.
The dialog issue is a funny one. The allied AI communications for any Elite or Grunt refers to the player as the Arbiter, even if you are a Heretic. The Covenant will refer to the Heretic player as the demon, as that model uses the Chief’s player slot in the game engine. I can of course consider making the Heretic player use the Arbiter’s profile if it is that annoying. It is kind of too minor in my opinion to devote resources to fixing.
Also 1 last thing: the heretics grenade throw is screwed and uses the ai one where they hold it for a second. Covenant player is fine and throws immediately so it's just kinda super annoying. Maybe just modify the biped so the grenade gets thrown once you press the button? Even if it still does the animation that would be better, plus heretic elites can't thrown grenades anyways so it wouldn't affect anything except you
Even on Heroic the second your shield goes down you're dead and even Acrophobia can't save you from carbine shots.
Also maybe put another switch that toggles the player to be undetectable by ai so I can fly around with Blind and just observe without being harassed.
This game ain't got theater and there's no game mode settings like Forge and Firefight to cheat with.
If you can't get the switch thing to work because Halo 2 is weird then a simple unlimited camo and overshield sitting on top of the ruins should be fine