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Switches work a bit differently than the ones in H3 and Reach, so I’ll have to explore ways to get them able to apply player traits and command the AI squads.
The dialog issue is a funny one. The allied AI communications for any Elite or Grunt refers to the player as the Arbiter, even if you are a Heretic. The Covenant will refer to the Heretic player as the demon, as that model uses the Chief’s player slot in the game engine. I can of course consider making the Heretic player use the Arbiter’s profile if it is that annoying. It is kind of too minor in my opinion to devote resources to fixing.