Team Fortress 2

Team Fortress 2

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SRB2 2.2 Greenflower zone Act 1
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45.255 MB
27 Mar @ 5:31am
17 Apr @ 6:39am
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SRB2 2.2 Greenflower zone Act 1

Description
This map is a port of the first level with a spawn area inspired and ported a segment of the final level from the fangame called: Sonic Robo Blast 2 (SRB2).

Side note: This map doesn't have a specific gamemode, and the rings on the map are now using a entity called item_healthammokit

This map port of the first level and the inspired and ported a segment of the final level for the spawn area are based on the 2.2 version of the SRB2.
This map includes Vscript one of the them increased a bit the jump height & speed of the players the other is just makes the item_healthammokit not turning into the halloween health packs when its on scream fortress, and now there a new vscript that make the item_healthammokit emit the sound, just to reduce a bit edict

I try to be as accurate as i can to the original map of the fangame even place every object that should be on the level (except enemies, monitors and the tokens, because i don't know how i could implement the special stages in the map without probably causing a edict problem again ).

All of the assets and songs used are from SRB2 (except for the Resupply Cabinet of course and also i discover that one song isn't from srb2 at all its from Earthworm Jim 3D) by the way i did some edit on some models but it is still not made by me, its still from SRB2

Filename: srb2_gfz_act_1_v7

I hope you like it.

Postscript: i hope that this new update fix the audio problem completely
Popular Discussions View All (2)
1
17 Apr @ 5:54pm
Report bugs / problems
Minealberto112
0
8 Apr @ 1:05pm
green flower
antonio122xjx
30 Comments
The Rat Man 16 Apr @ 11:45am 
Yeah I think the new version bricked the music because not it's just garbled scribbled noises
Aida 8 Apr @ 11:18am 
I want to like this but many enormous chunks of the map look like sniper heaven from the preview screenshots. Those insanely long, wide-open sightlines desperately need objects to break them up
Dead 3 Apr @ 6:34am 
May I advice that in the teleporter room, you can add portraits to where the player might get teleported into, helps alot what they'll be expecting.
miguek!! 2 Apr @ 6:37pm 
woa
lisadeems, the noise from pizza tower?
冰冻西瓜球🍉 2 Apr @ 9:05am 
ok
가거트 2 Apr @ 7:33am 
wow
lisadeems 1 Apr @ 9:08am 
nice but the noise and the graphics
Martellus 31 Mar @ 10:15am 
doesnt matter, each persons game generates their own soundcache, but it only does it once

as such if the game thinks its the same map it loads the old soundcache which bugs out with the modified sound files
Minealberto112  [author] 31 Mar @ 10:01am 
wait but i delete the old version of the sound cache everytime before compiling the map on compilepal, it should of be the new sound cache and not the old one