Team Fortress 2

Team Fortress 2

129 oy
SRB2 2.2 Greenflower zone Act 1
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27 Mar @ 5:31
17 Nis @ 6:39
7 Değişiklik Notu ( görüntüle )

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SRB2 2.2 Greenflower zone Act 1

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This map is a port of the first level with a spawn area inspired and ported a segment of the final level from the fangame called: Sonic Robo Blast 2 (SRB2).

Side note: This map doesn't have a specific gamemode, and the rings on the map are now using a entity called item_healthammokit

This map port of the first level and the inspired and ported a segment of the final level for the spawn area are based on the 2.2 version of the SRB2.
This map includes Vscript one of the them increased a bit the jump height & speed of the players the other is just makes the item_healthammokit not turning into the halloween health packs when its on scream fortress, and now there a new vscript that make the item_healthammokit emit the sound, just to reduce a bit edict

I try to be as accurate as i can to the original map of the fangame even place every object that should be on the level (except enemies, monitors and the tokens, because i don't know how i could implement the special stages in the map without probably causing a edict problem again ).

All of the assets and songs used are from SRB2 (except for the Resupply Cabinet of course and also i discover that one song isn't from srb2 at all its from Earthworm Jim 3D) by the way i did some edit on some models but it is still not made by me, its still from SRB2

Filename: srb2_gfz_act_1_v7

I hope you like it.

Postscript: i hope that this new update fix the audio problem completely
Popüler Tartışmalar Tümünü Görüntüle (2)
1
17 Nis @ 17:54
Report bugs / problems
Minealberto112
0
8 Nis @ 13:05
green flower
antonio122xjx
34 Yorum
Minealberto112  [yaratıcı] 30 Nis @ 11:42 
The Rat Man there only 5 emblems on the map
The Rat Man 30 Nis @ 11:23 
How many emblems are on the map?
Minealberto112  [yaratıcı] 30 Nis @ 2:36 
pancakerings i actually thought of porting the srb2 ctf maps but then i realized i would have to recreated how it plays in srb2 because if i do it in the normal tf2 way the map would probably be a sniper heaven and since i don't know how to make complex vscript to recreated it that's why i didn't ported the srb2 ctf maps.

Aida i know that the map is like a sniper heaven but if i added objects that are not part of the original main map it would have make the main part of this map inaccurate to the original map of the fangame.
pancakerings 29 Nis @ 7:53 
interesting but imagine if u ported the srb2 ctf maps
The Rat Man 16 Nis @ 11:45 
Yeah I think the new version bricked the music because not it's just garbled scribbled noises
Aida 8 Nis @ 11:18 
I want to like this but many enormous chunks of the map look like sniper heaven from the preview screenshots. Those insanely long, wide-open sightlines desperately need objects to break them up
Dead 3 Nis @ 6:34 
May I advice that in the teleporter room, you can add portraits to where the player might get teleported into, helps alot what they'll be expecting.
miguek!! 2 Nis @ 18:37 
woa
lisadeems, the noise from pizza tower?
冰冻西瓜球🍉 2 Nis @ 9:05 
ok