Stellaris

Stellaris

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Better Improved Hulls for NSC3
   
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1 Jan @ 1:14pm
15 Jan @ 10:41am
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Better Improved Hulls for NSC3

In 1 collection by Felalot
Better Mods Collection
7 items
Description
This mod tinkers with the Improved and Advanced Hulls technologies for vanilla and NSC3 ship variants, by adding a new required ship component (like sensors, thrusters etc.): Hull Upgrades, which you can unlock by researching Improved Hull technologies. Hull upgrades increase hull hp of the ships for additional alloy cost and upkeep.

#Hull HP increase per ship size
Ship Size Improved/Advanced HP & Alloy Cost
Corvette 100/200 10/20
Frigate 250/500 25/50
Destroyer 250/500 25/50
Cruiser 600/1200 60/120
Battlecruiser 750/1500 75/150
Battleship 1250/2500 125/250
Carrier 1500/3000 150/300
Dreadnought 2500/5000 250/500
Titan 5000/10000 500/1000
Flagship 20000/40000 2000/4000
Platform 2500/5000 125/250
Station 5000/10000 250/500
Fortress 15000/30000 750/1500
Exploration Cruiser 1500/3000 75/150

Exploration Ship hull upgrades are locked behind improved cruiser hull technologies.
All defense station hull upgrades are locked behind Improved Structural Integrity.

Load after NSC3, dont load with vanilla version of the mod

Compatible with Better Reactor Boosters for NSC3 (mod which reworks reactor boosters), link: https://steamproxy.net/sharedfiles/filedetails/?id=3140138234
Compatible with Better Crystal Plating for NSC3, link: https://steamproxy.net/sharedfiles/filedetails/?id=3236989502
Original mod for vanilla: https://steamproxy.net/sharedfiles/filedetails/?id=3121071030

Will conflict or not work with mods that change vanilla and NSC3 ship designs (Anything involving modifing 00_ship_sizes.txt)
15 Comments
Dr. Dremocracy 8 Apr @ 9:20am 
This is a truly great idea. Making boosters a relevant tech to use in your designs other than just a tech to unlock in the tech tree. Amazing.
Felalot  [author] 7 Mar @ 2:38pm 
The test version of it is available here
https://steamproxy.net/sharedfiles/filedetails/?id=3146778833
Its compatible even without CSS if you want to test it out
Felalot  [author] 7 Mar @ 12:58pm 
And another thing, as for reactor boosters I actually think to give them some shield nullification reduction from hazards so if you go for full shields you not completely screwed by pulsars, as well as removing hardening from tier 1 and 2 for progression sake
Felalot  [author] 7 Mar @ 12:55pm 
And I actually kinda fan of how I implemented it
Felalot  [author] 7 Mar @ 12:54pm 
next thing would be about armor and crystal infusions
KampfTomate007 7 Mar @ 12:36pm 
I would absolutely adore having more better mods!

Reactorboosters in vanilla were basically useless for anything but frigattes and corvettes because they were flat instead of procedual increases relative to size.

And hull technologies were just basic +10/+20% hull hp buffs, while your better hull mod actually adds choices: Do you want to keep a ship as cheap to build and upkeep as possible, or do you want maximum hull hp which is especially useful later in the game once shields and armor got a decent amount of repeatables?

So far we got something for reactor boosters which now also somewhat act as shield hardeners/regen boosters, and flat hull buffs for increased cost and upkeep, so maybe the next thing could be something related to armor?

Idk if it would should be closer to the reactor booster giving regen/hardening, or to the hull upgrade giving more flat armor hp though.
xkuripuri 17 Feb @ 2:14am 
Love the idea of these mods, but since I'm a fan of cooler ship designs for myself, its sad they don't work with Kurogane or Vengeance shipsets, since both those mess with NSC stuff.
Felalot  [author] 16 Jan @ 2:48am 
As for ship components I will focus on reworking aux slot components because most of them are underwhelming or useless like regenerative hull for example. I am thinking of keeping the modular structure of Better mods, with each component reworked getting it own mod and being crosscompatible with others. And I will make an overhaul mod including all of the reworked components somewhere later down the line.
Felalot  [author] 15 Jan @ 4:13pm 
Well, to name a few:
1) Improving Galactic Doorstep Origin
2) Reworking Skrand recruitment and his event chains
3) Looking into insight technologies and making insight collection less annoying
Dankuser 15 Jan @ 3:39pm 
I might have a few ideas but what are yours? If you're willing to tell me that is.